I've started making a detailed model of the Leopard 2A5, and then do the modifications of the swedish Strv. 122.
I'll be making this in Lightwave 3D; what kind of tools exist to import models into OpFlashpoint? And if someone who has done some models could find the time to answer some questions I have, I'd appreciate it. (Like, should I make sure to separate body, turret, cannon and tracks? How many polygons approx. should each LOD contain?)
Another question for you designers: The values of a tank, i.e. how much punishment it can take before blowing up, speed, turret traverse rate, cannon penetration, etc. - does everybody just whinge it, or has anyone come up with some _real_ data to base it on?
It seems to me that alot of that which is released doesn't work very well in context with the vehicles that are already in the game - and this goes for most vehicles, not only the tanks (I found some off-road motorcycle, 250cc, which went something like 280 kph in top speed, wtf?)
As for the tanks, which I am most interested in, I've downloaded all tanks that have been released 3rd party, and many simply don't work well in the game - they very much seem like the author liked his creation so much that he assigned the vehicle values that simply don't correspond to reality - and overmodeled it (with the exception of the Canadian Leopard 2's which seem undermodeled).
Is there a discussion going on about this, because in my eyes it's a problem - if a model doesn't seem to correspond to BiS's vehicles, nor to reality, I'll delete it immediatly (it destroys balance and game world credibility) - and my trust in new mods will also suffer...
Wouldn't OFPEC be a good place to have an "official" 3rd party release list on?