Home   Help Search Login Register  

Author Topic: weapons in the briefing  (Read 441 times)

0 Members and 1 Guest are viewing this topic.

Cpl. Vagabond

  • Guest
weapons in the briefing
« on: 02 Apr 2003, 12:11:21 »
i haven't got my script with me now (i'm in school) but i modifyed my description.ext (something like that) to give me weapons and ammo in the mission briefing but only some of the weapons show up and there are no magazine's can someone help me with this.

Knut Erik

  • Guest
Re:weapons in the briefing
« Reply #1 on: 02 Apr 2003, 12:50:47 »
I think you should post the script here so we can see if anything is wrong  ;)

Cpl. Vagabond

  • Guest
Re:weapons in the briefing
« Reply #2 on: 02 Apr 2003, 16:47:27 »
Quote
class weapons
{
   class BAS_M4ACOG           {count = 2;};   
   class BAS_M4MKReflex       {count = 8;};   
   class cc_glock18           {count = 4;};
   class CHRSA80         {count = 2;};
   class cc_spas12       {count = 2;};         
   class BAS_M249         {count = 2;};
   class BAS_M249spw      {count = 2;};
   class OFrP_FAMASF1      {count = 1;};
   class SJBM4A1SDspecialOps   {count = 1;};
   class SJBM4A1SDMarksmanCamo   {count = 1;};
   class Steyr         {count = 1:};
   class LAWLauncher      {count = 1:};
   class G36A         {count = 1;};
   class KEGak107         {count = 1;};
   class ADF_SR98         {count = 1;};
   class ADF_SR98S         {count = 1;};
   class ADF_AW50F         {count = 1:}:

};

class magazines
{
   class BAS_M4Mag       {count = 20;};
   class handgrenade      {count = 40;};
   class cc_glock18mag          {count = 20;};
   class CHRSA80Mag      {count = 20;};
   class cc_spas12mag         {count = 50;};
   class BAS_M249mag      {count = 10:};
   class OFrP_FAMASmag      {count = 10;};   
   class SJBM4A1SDmag      {count = 20;};
   class Steyrmag         {count = 4;};
   class SmokeShell      {count = 5;};
   class SmokeShellGreen      {count = 5;};
   class SmokeShellRed      {count = 5;};
   class LAWLauncher      {count = 2:};
   class G36aMag         {count = 10;};
   class KEGak107Mag      {count = 10;};
   class ADF_SR98mag      {count = 10;};
   class ADF_SR98smag      {count = 10;};
   class ADF_AW50Fmag      {count = 10;};
};

and is there a way to make it so this weapon is for west and this weapon is for east?