AI pathing issues will be sorted out in due course (hopefully), just waiting for the right tools to let me do it.
Most BIS forests will stop a tank, the problem is a forest triangle is one big object, so you can't an individual tree in the forest fall down without having the whole forest appear damaged, to allow tanks to pass through would prevent the trees blocking bullets. So not much we can do about it.
re: Invis H, try clicking the transport unload waypoint directly onto the H, that ties it the WP.
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