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Author Topic: Comunication network  (Read 433 times)

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Viriato

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Comunication network
« on: 21 Aug 2003, 11:36:56 »
Hi everybody!

I want to create a script that reflects the level of intercomunication in modern armies; Let me explain myself.

If you are a regular grunt in a scuad at a combined operation with a scuad of tanks, a Armored infantry scuad and a couple more of infantry scuad, and you find a enemy position, the first thing you do is to radioed to your HQ, the HQ will notified the position to the tank and the APC, and if they are at sigth of the armored vehicles they will be fired at.

OFP donÂ't handle this correctly, because the sharing of information between scuads is almost 0.

But i think this will be managed via script;

-First, the script checks if a given group had a radioman (like the BAS radioman or the french one), this is very easy, if it has radioman the script proceeds, if not ended.

-Second; the script creates an array with all the enemy units known by the group, this is the difficult part, i had not managed to find how, with knowabout or what.

-Third, the script creates an array with all the friendly units to share the information (i think that the list should be reduced to armored friendly units and choppers)

-Fourth ; each 15-20 seconds, the script reveals the elements of the first array to the elements of the second array using the reveal command and foreach.

What you do think?
Any idea on how to put this together?

GrimMonkey

  • Guest
Re:Comunication network
« Reply #1 on: 21 Aug 2003, 17:13:26 »
Sorry, don't have a clue on how to help make it :-\. But I think that's a good idea :P.




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