We'll I've been messing around with it, and i've been able to use switch triggers, and the condition fields and such.
Ok, I have a new question: macguba, you said that "The infantry move forward and hide in the woods until they get the "signal" that the tanks have been destroyed or reached a certain place". Ok I've been able to do this, but is there another signal to activate the SWITCH trigger if the tanks have been destroyed besides the NOT PRESENT deal on the trigger. Possibly through some script like if mygrp = dead then the trigger activates. I know this is getting into scripting, but thought I would save room and not re post it.