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Author Topic: How do I activate a sound using a script?  (Read 452 times)

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Waterman

  • Guest
How do I activate a sound using a script?
« on: 28 Mar 2003, 18:17:33 »
Code: [Select]
_man = _this select 1
["show",_man] exec "LCD_Swiss_Bank.sqs"
["add_remove",_man,20000] exec "LCD_Swiss_Bank.sqs"

_mancash = _mancash - 8000
hintc "The bank has been robbed"
~5
["show",_man] exec "LCD_Swiss_Bank.sqs"
exit

This is a script I'm using when someone robs the bank.  All I wanted to know is how do I activate the "alarm" sound in this script.  I know it involves the "playsound" command, but I havent used it before.  Also the alarm sound would have to go off after a while.

Is it also possible to make the action in the action menu that lets you rob the bank dissapear for X amount of time? ???
Im using this in the init of the bank:
Code: [Select]
this addaction ["Rob the bank","robbank1.sqs"]
Cheers,
Waterman. :)

Waterman

  • Guest
Re:How do I activate a sound using a script?
« Reply #1 on: 28 Mar 2003, 20:37:46 »
hmm... maybe this should have gone in the sounds/cutscenes board. ::) Sorry. Move it if you have to Mods... :)

Waterman. :P