HelloHow to change speed of vehical?I think this is how you do it:
groupOne setSpeedMode "TYPE" Set group speed mode. Mode may be one of: "LIMITED" (half speed,"NORMAL" = full speed, maintain formation,"FULL" = do not wait for any other units in formation.
Chaning the height of the chopper in flying? unitname flyInHeight 50 This will tell make the chopper fly in the height you put in the space of 50. (1 - 1000) It chould go higher but might lag above 9999.
Making a chopper hover while ejecting soldiers?Heres a way you could do it:
Have a waypoint TYPE: Hold where ever you want him to hover and make a trigger around the waypoint activation by whoever you want to activate it. Have the Countdown (5,5,5) to give time for the chopper to stop. Put the commands to make the men eject in the On Activation of the trigger.
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Use this for you ejecting, its a lession step by step that i gave someone else:
Hello
If you don't want to use the script way use this one... I know what you want, this is what i did. You can look at the picture i made to look over... It in the next Reply (Too Big To Put In Here)
Two ways of doing this:
1: Waypoint way...
(This is for the soldiers starting in the chopper)
Make a chopper (UH60 or anykind) and name it C1 (anything will do), also make it flying.
Make your units (12 soldiers) and name them A1 - A12. In A1 INI Field (General "Leader") put:
grp=group this; "_x moveincargo C1" foreach units group this
Make a waypoint for the chopper (C1) type: MOVE, and in the On Activation Field put:
C1 flyInHeight 150
(150 or higher will make the soldiers be alive after ejecting...)
Next Waypoint for chopper (C1) type: MOVE, and in the On Activation Field put:
A1 action ["Eject", C1]; A2 action ["Eject", C1]; A3 action ["Eject", C1]; A4 action ["Eject", C1]; A5 action ["Eject", C1]; A6 action ["Eject", C1]; A7 action ["Eject", C1]; A8 action ["Eject", C1]; A9 action ["Eject", C1]; A10 action ["Eject", C1]; A11 action ["Eject", C1]; A12 action ["Eject", C1];
Note: I would highly go with the trigger way but heres a tip, make 3 waypoints that have this in the On Activation:
WP 1:
A1 action ["Eject", C1]; A2 action ["Eject", C1]; A3 action ["Eject", C1]; A4 action ["Eject", C1];
WP 2:
A5 action ["Eject", C1]; A6 action ["Eject", C1]; A7 action ["Eject", C1]; A8 action ["Eject", C1];
WP3:
A9 action ["Eject", C1]; A10 action ["Eject", C1]; A11 action ["Eject", C1]; A12 action ["Eject", C1];
So the people willn't knock together as they get out all at once.
Make a waypoint for the General (A1) type: GetOut where the 2nd waypoint for Chopper (C1).
2: Trigger way...
Do the same with the INI Field of A1 and C1 but you don't need to put anything in the On Activation Field for the waypoints.
Use the Waypoint Style that is shown in the picture but use triggers to make the soldiers eject. Follow the waypoint line and put 3 trigger on it that have this in the On Activation Field:
TR 1:
A1 action ["Eject", C1]; A2 action ["Eject", C1]; A3 action ["Eject", C1]; A4 action ["Eject", C1];
TR 2:
A5 action ["Eject", C1]; A6 action ["Eject", C1]; A7 action ["Eject", C1]; A8 action ["Eject", C1];
TR 3:
A9 action ["Eject", C1]; A10 action ["Eject", C1]; A11 action ["Eject", C1]; A12 action ["Eject", C1];
Its something like the waypoint way but with the trigger way you can make it be so theres a time limit before they jump out and have different people activate it.
If you need something us just ask.
Bye
Hope thats what you are talking about.
Bye