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Author Topic: Fire, fire, glorious fire  (Read 527 times)

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Agent Fire

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Fire, fire, glorious fire
« on: 29 Mar 2003, 15:06:38 »
Can someone tell me how to start up a CAT effect fire when a waypoint is reached etc.? E.g. You walk up to a village with an inactive fire from the 'CAT Effects' pack, but when you hit the trigger they light up. :-\

Knut Erik

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Re:Fire, fire, glorious fire
« Reply #1 on: 29 Mar 2003, 15:57:39 »
I'm not sure if this works but try this.

In the triggers activation field :
NameOfFire inflame true

Hope this will help ya  8)

Offline OFPWiZard

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  • *
Re:Fire, fire, glorious fire
« Reply #2 on: 29 Mar 2003, 17:01:36 »
Hello

If i think you are talking about what i am thinking, lol, heres what you should do:

Just like Knut Erik said:

1st Name all the fire (Ex: f1 - f...)
2nd In the Trigger put this in the On Activation Field:
f1 inFlame true; f2 inFlame true...;f3 inFlame(lastnumber)

use the object inFlame true command for each fire, and seperate them by using ;

Hope that helps you, bye  ;)

SharkDog

  • Guest
Re:Fire, fire, glorious fire
« Reply #3 on: 29 Mar 2003, 17:53:16 »
Even easier is to just put this in those fires init field.

This inflame true