"1" objstatus "done" is what you would put in the on activation field of the trigger to make objective 1 check off. (the objectives must be defined in the briefing)
The trick here is the
condition field of the trigger, because that's what make the objective complete when you use the above code with it.
So... for the condition field you would use:
not alive loon I think... Where
loon is the name of the thing/soldier/whatever that dies.
If that's not the correct command I know it's in the command reference and very close to that... notalive maybe?
Then, for more than 1 loon, just use:
not alive playername and not alive playername1 and ...and keep putting
and inbetween them!
Hope this helps!
Asmo
*EDIT*
or is it:
not (alive loon) I'm not quite sure now... If you still need help past this I can look further, but just try these out and I bet it's one of em.