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Author Topic: how to make an objective be complete without grouping it  (Read 520 times)

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bmgarcangel

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ok lets say I have six soldiers and if all of them die what can I put in the activation box in the trigger menu that will make an obj be completed? ???

asmodeus

  • Guest
Re:how to make an objective be complete without grouping it
« Reply #1 on: 27 Mar 2003, 05:10:15 »
"1" objstatus "done" is what you would put in the on activation field of the trigger to make objective 1 check off.  (the objectives must be defined in the briefing)

The trick here is the condition field of the trigger, because that's what make the objective complete when you use the above code with it.   ;)  

So... for the condition field you would use:

not alive loon

I think...  Where loon is the name of the thing/soldier/whatever that dies.  

If that's not the correct command I know it's in the command reference and very close to that... notalive maybe?

Then, for more than 1 loon, just use:

not alive playername and not alive playername1 and ...

and keep putting and inbetween them!   ;)

Hope this helps!

Asmo

*EDIT*

or is it:  not (alive loon)    ::)  I'm not quite sure now... If you still need help past this I can look further, but just try these out and I bet it's one of em.   ;)
« Last Edit: 27 Mar 2003, 05:20:28 by Asmodeus »