Home   Help Search Login Register  

Author Topic: A question concerning the realism in OFP  (Read 412 times)

0 Members and 1 Guest are viewing this topic.

eagle-eye

  • Guest
A question concerning the realism in OFP
« on: 25 Mar 2003, 14:46:53 »
Is it possible to create a script, an add-on or whatever, that would make ofp soldiers feel fatigue, thirst, need to have water and food support, slowed movement when tired etc. Wouldn't that add a layer of realism? How would you comment to this question?

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:A question concerning the realism in OFP
« Reply #1 on: 25 Mar 2003, 18:08:20 »
You could fake it to some extent with a script .... as time passes, reset the skill level lower.     AI units with lower skill run slower, think slower, shoot squinter .... all the things you associate with fatigue, thirst etc.     You could also effectively reduce the amount he could carry, but constantly checking how much ammo he had and making him drop some if it was too much.

It a soldier goes to a fountain, or spends a sufficient amount of time without being in combat, you could make his skill rise again.    I don't know how you could differentiate between different types of fatigue/stress though .... but one general thing would probably be sufficient.

This is all in theory of course, don't ask me to write the script.    But the command is setSkill
Plenty of reviewed ArmA missions for you to play