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Author Topic: Objects needed for a historical mission  (Read 1076 times)

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Makabi

  • Guest
Objects needed for a historical mission
« on: 28 Mar 2003, 07:05:39 »
Hey, I'm working on a historical mission that took place during the gulf war, and there are a few things I need that I can't find anywhere.
They are:

British(?) Lynx helicopter
British Centurion AVRE main battle tank
British Warrior infantry tank
Iraqi Republican Guard infantry

Doesn anyone know of a place I can download these, or a person who is currently working on any of these? If so, please tell me, thanks.

Makabi

  • Guest
Re:Objects needed for a historical mission
« Reply #1 on: 29 Mar 2003, 01:58:26 »
*impatiently awaits someones reply*  :joystick:

_hammy_

  • Guest
Re:Objects needed for a historical mission
« Reply #2 on: 29 Mar 2003, 17:02:28 »
why cant you just make them?  :)

just a thought....

Makabi

  • Guest
Re:Objects needed for a historical mission
« Reply #3 on: 29 Mar 2003, 21:38:40 »
because the only modelling program I can understand and use is Gmax :'(

_hammy_

  • Guest
Re:Objects needed for a historical mission
« Reply #4 on: 29 Mar 2003, 21:51:30 »
heres how to get gmax files ingame:

you need:
gmax
tempest
3d exploration

Instuctions
1)save it as quake 3 format.
2)use 3d exploration and tempest to save it to .3ds
3)use the import function in o2
4)save it as .p3d

i think thats how u do it, ive never tried it before, but it should work.

Makabi

  • Guest
Re:Objects needed for a historical mission
« Reply #5 on: 31 Mar 2003, 03:04:20 »
 :o Where can I find Tempest and 3d exploration???

Makabi

  • Guest
Re:Objects needed for a historical mission
« Reply #6 on: 01 Apr 2003, 07:54:08 »
 :gunman:                                                       :joystick:

_hammy_

  • Guest
Re:Objects needed for a historical mission
« Reply #7 on: 20 Apr 2003, 04:20:53 »
search on google.com

Stalker

  • Guest
Re:Objects needed for a historical mission
« Reply #8 on: 20 Apr 2003, 20:13:35 »
Yeah. Veru easy :) Also you'll need to make dosens of LODs and textures. You'll also need to write a .cpp file...