Those of you who use Wings may have noticed the new implementation in the latest 98.06 Patch
UV Mapping (Experimental)
This latest add-on to Wings provides the user to texture using UV mapping, much like Max's Unwrap UVW, Wings includes a heavenly option called auto-UV which for example, a head. Auto-UV will grab the left and right sides of the head as seperate flat 2-D meshes and place them on an image file without you touching it. You can infact move the flat meshes around, but I think Auto-UV does such a good job, you may not need to move much at all. You can then export the image file as a bmp, roll into Photoshop or your preffered texturing program, open up the image and texture over the flat faces. Bring it back into Wings and simply place the texture on the model, and whallah!.
I will point out though, the UV Mapping is "experimental" so its not quite finished, I have had a couple occasions when wings would crash while using UV Mapping :-\.
Else, its awesome new feature, Auto-UV will save a hellava lotta time.
I am aware that 3DS max 5 has a similar auto-UV. To those who have max 5, I envy you...for now.
Finding this new feature1. Get the latest Wings 3D,
www.wings3D.com2. Open a previous untextured model in Wings, small weapon model for example.
If you have been working on it, SAVE SAVE SAVE!, go NO further until you have.
Up the top are 4 modelling modes shaped as pyramids, click the farthest one to the right.
Select your whole model, right click and down to 'Clean Up',
Then onto UV mapping (Experimental)
3. Select your model again (Ctrl A) right click and into Segment By: Feature Detection.
4. Unselect your model and you will see parts of the model are different colors.
5. Select the whole model, right click and to Continue: UnFolding.
6. Don't panic, the PC is now mapping out the chart for the colored faces, soon you will see a window pop up on the right with your model seperated and organised.
7. Right click in the new menu and into Export, save the tga, Leave wings open. Open the tga in your texturing program, Paint shop Pro and Photoshop both take TGA files.
8. the rest is pretty straightforward. Texture your model, then Import it back into Wings via rightclick in the Mapping window.
9. If you get the message 'Closed surface cannot be mapped' make sure you Clean Up and Feature detection, then Unfold it.
10. Well, I hope this opens up a few eyes to the possibilities of Wings 3D, sorry for the Quick and disorganised tutorial, I've only played with ths new feature for a few days. Just thought I'd get the basics out there.
11. Good Luck modelling! ;D
-Cedaie
PS, attached is an composed image of what it looks like.
EDIT: Found a bug, when your Importing and exporting your mapping, avoid pressing Space while in smoothed preview, program crashes, baad.
Im Certain any bugs will be fixed in the next patch.