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Author Topic: HOW TO get Resistance Buildings and textures into WrpEdit  (Read 8439 times)

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Hadrian-21VB

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #30 on: 24 Feb 2003, 22:59:47 »
Allright thanks - I'l try make a new O.pbo

deadshotscott

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #31 on: 09 Mar 2003, 18:43:51 »
i can't seem to get the "CutPBO" part to work of the process...I have the cutpbo and copied O.PBO in the same directory...I dragged O.PBO into the cutpbo.exe and it opens up in DOS window and it says "All Ok 46 bytes cutted"  If i hit any button or try to close it crashes and it never made a new pbo file....any ideas?

Offline Gielovic

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #32 on: 17 Mar 2003, 18:48:56 »
I've the same problem!!!!!!!!
Don't know what to do

taasinge

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #33 on: 18 Mar 2003, 01:24:38 »
When I try to cutpbo the file it complains about memory?

My stats...

P4 Northwood 1.8 GHz
512 MB DDR 2700

?????

deadshotscott

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #34 on: 13 Apr 2003, 06:24:07 »
anyone going to help?

Offline Planck

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #35 on: 13 Apr 2003, 15:10:07 »
Well, I have never used this Cutpbo tool.

So unfortunately I am unable to advise on its use.

Why not try using a hex editor as detailed earlier in this thread, to make a suitable O.pbo.


Planck
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deadshotscott

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #36 on: 13 Apr 2003, 20:39:11 »
where can i obtain a hex editor???

Offline Planck

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #37 on: 13 Apr 2003, 21:44:55 »
Ok......try here:

http://download.com.com/3000-2352-10016142.html

And remember......only work on a copy of the O.pbo, DO NOT edit the original O.pbo.


Planck
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deadshotscott

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #38 on: 13 Apr 2003, 22:08:05 »
RGR THAT, thx bro

Offline Garcia

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #39 on: 05 Jun 2003, 14:47:41 »
mhm...ok, I did this once before, but I don't remember how :-\ I need to use the bridge from res, not the big one, but the small one which is in the res data3d. How do I do this? I think I did something in hexedit the last time I did this.

Garcia

Offline Colonel_Klink

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #40 on: 12 Jun 2003, 01:02:45 »
Sounds like this thread is fun. :)
Ok. I have made my first island (looks crappy, but at least its a start). I have cut the first 46 bytes out of a copy of O.pbo in the OFP/DTA folder.Now Wrpedit sees the new o.pbo, and load it in.
THe problem I have is that when I insert an object Wrpedit tells me that the object is not loaded. The object instance shows on the map, but in Wrpedit viewer the land is as barren as before. Yet! In OFP the object is standing nice and pretty where it should be.
Any suggestions to overcoming the elusive Resistance objects not being loaded for view in Wrpedit Viewer.
Rebel without a pause...D.I.L.L.I.G.A.F.

Offline Planck

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #41 on: 13 Jun 2003, 00:27:54 »
@Colonel Klink

Just to check a few points here:

Your edited O.pbo file should now begin:

41 6E 69 6D 5C 61 74 32 70 6B 6C 65 6B 31 2E 72
74 6D 00 00 00 00 00 00 00 00 00 00 00 00 00 B1


It should be in the original OFP\Dta folder

It should still be named O.pbo

The original O.pbo should still be in Res\Addons


If all the following is correct then I am at a loss to explain why this is so.

How do you add the Resistance objects?
Do you use the 'O' folder entry in the Pb Manager in WrpEdit?
If so, this is correct.


Planck
« Last Edit: 13 Jun 2003, 00:34:35 by Planck »
I know a little about a lot, and a lot about a little.

Offline Colonel_Klink

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #42 on: 13 Jun 2003, 04:05:22 »
Everything is exactly as you say Planck. I'm at a total loss too. Will experiment some more.
Thanks anyway.
Rebel without a pause...D.I.L.L.I.G.A.F.

Offline Colonel_Klink

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #43 on: 14 Jun 2003, 04:19:46 »
Problem solved. I was using Hexedit to cut the bytes. When I used cutpbo it worked perfectly.
Rebel without a pause...D.I.L.L.I.G.A.F.

Offline Planck

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #44 on: 14 Jun 2003, 16:40:27 »
Hmmmmm........I used Hexedit also.....worked fine.

Ah well.......Glad you got it working.


Planck


I know a little about a lot, and a lot about a little.