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Author Topic: HOW TO get Resistance Buildings and textures into WrpEdit  (Read 8438 times)

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Faculty

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #15 on: 17 Sep 2002, 21:17:11 »
Ok Planck thanx so far but problem ive got it in to thie Hex editor but how do i know what to take off u say the first 46 but how do i do that count 46 numbers is it 46 lines, 46 monkeys,banana's  or what please help coz clearly u r da man

:)   thanx  :)

Offline Planck

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #16 on: 17 Sep 2002, 21:56:01 »
Faculty.......

Make sure your hex editor is displaying in hex mode:


The first 46 bytes of the original O.pbo are:


00 73 72 65 56 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 70 72 6F 64 75 63 74 00 4F 46 50

3A 20 52 65 73 69 73 74 61 6E 63 65 00 00


These are the bytes you need to remove.

The edited O.pbo will then start with:


41 6E 69 6D 5C 61 74 32 70 6B 6C 65 6B 31 2E 72


Hope this helps.



Planck
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Faculty

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #17 on: 17 Sep 2002, 22:47:50 »
Soi do that then all i have to do is save it then wack it in the dta folder in OFP dir right then loads Wrp.edit then add away with res objects?


Offline Planck

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #18 on: 18 Sep 2002, 00:06:08 »
that is right........save it after removing the 46 bytes........then place it in the OFP Dta folder.......WrpEdit will be able to see it then
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Gummi

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #19 on: 13 Dec 2002, 20:09:56 »
where is this O.pbo ?????

Offline Planck

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #20 on: 13 Dec 2002, 23:20:52 »
You can find O.pbo in your OperationFlashpoint\Res\Addons folder.



Planck
I know a little about a lot, and a lot about a little.

SpecOpsBoy

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #21 on: 11 Feb 2003, 23:07:10 »
HELP i'm new to addons and I just found out that my addons file is read only. What should i do cause i can't take it off read only. :-\

EL Presidente

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #22 on: 19 Feb 2003, 15:25:28 »
hmmm where can i get this hex editor ??

Hadrian-21VB

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #23 on: 19 Feb 2003, 20:43:08 »
I've got a problem:

I can see the buildings ect. in the WRP edit tool, but when I load the map in OFP they are gone.

I have
  • Cut the O.pbo with the cutpbo tool
  • Copyed the "new-O.pbo" it to my Operation flashpoint\ addons folder
  • Renamed it O.pbo
Further more I have tryed:
  • Moved the RES\addons\O.pbo to a backup folder
  • Moved the cut O.pbo from Operation flashpoint\ addons to backup folder and moved RES\ addons\ O.pbo to Operation flashpoint\ addons

Where am I messing it up here ?

Another error I get is when Trees are picked in WRP edit I get this:



Hopefully someone out there can give me a little hand here  ;)

Hadrian-21VB

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #24 on: 19 Feb 2003, 23:48:46 »
Helped:

Renamed O.pbo in RES\ addons
Copyed the cuted O.pbo to RES\ addons

Switched back to original when testing in OFP.

Offline Garcia

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #25 on: 20 Feb 2003, 22:11:30 »
errr, u should not have the cuted O.pbo in the addons folder...u should have it in the DTA folder, and then remove it when playing OFP...if u have it in the addons folder it sometimes happen that it fucks it up and the res stuff doesn't show in game...

Garcia

btw, if u change it to DTA folder after having it in addons folder the buildings etc u have placed will not show up in game....
« Last Edit: 20 Feb 2003, 22:14:48 by Garcia »

Hadrian-21VB

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #26 on: 23 Feb 2003, 02:17:46 »
Well thanks for the hint Carcia, that worked offcourse nicely  ;D

I'm still having trouble with that stream read error though..... anybody ?
« Last Edit: 23 Feb 2003, 02:18:06 by Hadrian-21VB »

Offline Planck

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #27 on: 23 Feb 2003, 05:43:15 »
Just to clarify here.

Your edited O.pbo should be placed in the OFP original Dta folder.  WrpEdit will see it ok, but, before running OFP, rename it or remove it somewhere that is not in OFP's file path.  Alternatively, you can rename it temporarily.

Remember to reverse whichever procedure you carried out when you want to continue editing your island in WrpEdit.
i.e. Put it back, or rename it back to O.pbo.
Failure to do this will result in WrpEdit complaining that it can't find any of the objects from O.pbo that you may have added to your island.

Another point,

The original O.pbo must NOT be moved elsewhere, it lives in the Res\Addons folder.
If you have moved it elsewhere, put it back.
It MUST be named O.pbo, if you have renamed it to something else, rename it back again.

Hope this helps.

Planck
I know a little about a lot, and a lot about a little.

Hadrian-21VB

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #28 on: 23 Feb 2003, 22:32:42 »
Yup, I did understand that correct and everything is now working fine except for these files that gives me the "Stream read error".

Example;
I browse the O folder in wrp edit holding some more folders and a bunch of .paa for texturering ground.
About the first 50 .paa's or so works fine until I try from n1.paa and downwards, then it hits me with  "stream read error".

Its the same with the rest of the folders under O, some works fine and others dont.

Offline Planck

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Re:HOW TO get Resistance Buildings and textures into WrpEdit
« Reply #29 on: 23 Feb 2003, 23:05:20 »
I tried n1.paa and various others further down. and all works fine here.

Maybe you could try starting again with O.pbo, in other words make a new edited version.

If that doesn't fix it, it might be a problem with your map file or WrpEdit.

Try editing a different map file and see if the problem persists.

and/or

Try downloading WrpEdit again and re-installing it.

Just a thought, but, make sure you only have the textures you need in WrpEdits texture list.  It might be that if you have to many textures in the list, it becomes 'full up'.


Planck
« Last Edit: 23 Feb 2003, 23:08:31 by Planck »
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