Hi guys, just did a tutorial explaining the campaign desc.ext
but mine keeps dropping me to the main menu, I'll post it here see if you can spot the errors.
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// This class defines the entire campaign
class Campaign
{
// Name of the campaign. Displayed when choosing the campaign to play
name = "POW";
// This indicates the first battle in the campaign. It is the name of
// one of the battle classes defined below
firstBattle = BattleOne;
// This class defines a battle in the campaign. You can have multiple battles
// defined in a campaign.
class BattleOne
{
// Name of the battle
name = "BattleOne";
// Cutscene to play before the battle. Refers to the name of a mission
// subdirectory in the campaign's Missions directory. If left empty then
// there is no cutscene for this battle
cutscene = ;
// First mission to play in this battle. Refers to the name of one of
// the mission classes defined below.
firstMission = Rescue;
// These fields indicate the next battle to play depending on the outcome of
// this battle. If a mission in this battle has it's end1-end6 or lost
// fields empty then these fields will be used instead.
// The ending battle(s) for this campaign should have all of these empty.
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
lost = ;
// This class defines a mission in this battle.
// Is this inheriting from MissionDefault?
class Rescue: MissionDefault
{
// ?
noAward=true;
// These fields indicate the next mission to play depending on the
// outcome of this mission. If one of these fields has an empty
// value then the corresponding field in the battle class will be
// used to advance to the next battle.
end1 = Raid;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
lost = ;
// Refers to the mission subdirectory in this campaign's Missions
// directory to use for this mission
template = Rescue.Noe;
};
class Raid: MissionDefault
{
// ?
noAward=true;
// These fields indicate the next mission to play depending on the
// outcome of this mission. If one of these fields has an empty
// value then the corresponding field in the battle class will be
// used to advance to the next battle.
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
lost = ;
// Refers to the mission subdirectory in this campaign's Missions
// directory to use for this mission
template = Raid.Noe;
};
};
};
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ok i have a POW.Noe folder in campaigns, in there is a Rescue.Noe folder, a Raid.Noe folder and the description.ext
also 1985.paa, vssver.scc, mission.sqm, overview.html as per instructions.
If anybody could give us a hand i'd appreciate it.