First of all,
Excuse me if results hard to understand me, my english is really bad...
and... Hi everybody, this is my first post here
Well, since the first time y added (respawn=N and respawndelay=N) in description.ext, I was wondering why don't exists a
respawnlimit=N.
Some time ago, I was trying to limit the number of respawns avalible to a unit in MP missions.
I match a solution, but it is very hard and bored because you need to set a pair of triggers up and a little sqs for every unit you want to limit its respawn.
I just make a counter for unit1, when unit1counter == Param1, unit1 is teleported to a isolate location (a graveyard placed in a little island) where player can start Kegety's Spectating script v1.1 by an action added to the graveyard.
here you have a mission in order you can check how it works.
er... this mission was made with Clan Linces Addon Selection Pack, I can do another one without addons if you need it. Just mail me.
Choose at Param1 how many respawn do you want (1, 3 and 5 avalible).
The question is:
I was wondering how to translate this triggers-sqs based system to a single script, I'm just a begginer with scripts and obviously, it doesn't work!!!
I attach you my test, ¿can you tell me what is wrong here?
Thank you!
Greetings from Spain, you will be wellcome to
www.clanlinces.com and at our public server.
I hope that my english will be understandable ;D