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Author Topic: Landrover 110  (Read 55352 times)

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DeLiltMon

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Re:Landrover 110
« Reply #180 on: 05 Nov 2002, 10:46:11 »
I was off work sick yesterday (and today too) and after about 5mins of daytime tv (does anyone else get the urge to climb a clock tower with a high powered rifle when they see Kilroy?) I decided to get stuck into the landy, it's now got a full set of textured LODs and it holds 8, it's a bit cramped but they're in  ;), I can now see the steering wheel through the windows thanks to DeadMeat  :thumbsup: :cheers: so that just leaves the lights, speedo needle and the config.cpp to sort out, oh and I've gotta knock up a texture with pedals on for the drivers footwell.
Anway have a look at the piccies:
« Last Edit: 05 Nov 2002, 10:51:05 by DeLiltMon »

DeLiltMon

  • Guest
Re:Landrover 110
« Reply #181 on: 05 Nov 2002, 10:47:14 »
The back:

DeLiltMon

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Re:Landrover 110
« Reply #182 on: 05 Nov 2002, 10:49:00 »
Alright who farted?  ;D:

DeLiltMon

  • Guest
Re:Landrover 110
« Reply #183 on: 05 Nov 2002, 10:50:14 »
And finally, up front:

DeadMeatXM2

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Re:Landrover 110
« Reply #184 on: 05 Nov 2002, 11:24:11 »
lol lilty, nice work m8. I will pm you this afternoon when i get home about how to do the lights and speedo :)

(aren't i good eh?)

DeLiltMon

  • Guest
Re:Landrover 110
« Reply #185 on: 05 Nov 2002, 13:06:39 »
Very, cheers m8  :cheers:

I've created the steering wheel texture complete with Alpha channel, but TexView doesnt seem to like it, could someone take a quick look at it and see what I've done wrong with it?
The file is too big to post here  :( so I've finally taken advantage of my Freeserve webspace:
http://mysite.freeserve.com/delilmon/steeringwheel.tga
« Last Edit: 05 Nov 2002, 13:34:26 by DeLiltMon »

Offline Davies1

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  • Bugger this for a game of soldiers!
Re:Landrover 110
« Reply #186 on: 05 Nov 2002, 16:09:15 »
too many beers over the weekend liltmon?
Or maybe you have this bastard flu that i've got....
Very nice looking all around mate
now let me have a go  >:(    
Beer is the fuel for the Heavy Metal Engine.

DeadMeatXM2

  • Guest
Re:Landrover 110
« Reply #187 on: 05 Nov 2002, 16:20:17 »
check your pm's lilty :)

DeLiltMon

  • Guest
Re:Landrover 110
« Reply #188 on: 05 Nov 2002, 19:42:26 »
Unfortunately I thinks it's flu, although I think it's on it's way out now, which means I'm going to have to go back to work at some point  :(

Quote
too many beers over the weekend liltmon?
Or maybe you have this bastard flu that i've got....
Quote
now let me have a go  >:(  
Patience Grasshopper, the time for Landrover driving draws ever nearer  :D
« Last Edit: 05 Nov 2002, 19:43:38 by DeLiltMon »

DeLiltMon

  • Guest
Re:Landrover 110
« Reply #189 on: 05 Nov 2002, 21:56:28 »
I've got the all the lights working, the only trouble is it's only got one headlight beam and it's coming from inside the landy (see pic), have I missed something out? I presume the vertices named konec svetla PL & PP mark the positions of the beams  ???

DeadMeatXM2

  • Guest
Re:Landrover 110
« Reply #190 on: 06 Nov 2002, 14:30:24 »
sorry lilty - my fault, the nameing properties of the memory points are different between the demo and the game - i'll pm you with the correct names tonight (srry man  :-[)

DeLiltMon

  • Guest
Re:Landrover 110
« Reply #191 on: 06 Nov 2002, 16:26:37 »
no probs mate, I was using the demo 5t truck for reference too, what's the vertex stuck in the middle of the model do? Can't remember what it's called but it starts with z.

DeadMeatXM2

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Re:Landrover 110
« Reply #192 on: 06 Nov 2002, 19:16:33 »
check your pm's lilty :)

DeLiltMon

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Re:Landrover 110
« Reply #193 on: 06 Nov 2002, 22:06:17 »
Let there be light says I!

DeLiltMon

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Re:Landrover 110
« Reply #194 on: 06 Nov 2002, 22:09:01 »
...wait a minute something aint quite right here, it's bloody cross-eyed  ???... D'oh guess who got the names the wrong way round  ::), hmmm pass me my fixing stick... that's better:
« Last Edit: 06 Nov 2002, 22:10:02 by DeLiltMon »