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Author Topic: mission.sqm  (Read 600 times)

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Sol Fire

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mission.sqm
« on: 13 Mar 2003, 05:11:34 »
hello

i made a mission orriginally for Res but i decided to make a 1.46 version instead.. how do i get the mission to work on 1.46?

i have no Res addons in it anymore i deleted them out of the map but it doesnt want to work

thanks

Ace

  • Guest
Re:mission.sqm
« Reply #1 on: 13 Mar 2003, 08:57:06 »
Have yoted them out of the editor and then manually outo the mission.sqm?

How about checked intro's and outro's for some res addons. Its not on Nogovo or a unofficial island that requires res?

Remember anything with handguns, motorbikes, buses, certian commands (like velocity) all need resistance.

If you've complyed to all these it should work.
If ou have and it still doesn't work then something is weird

Sol Fire

  • Guest
Re:mission.sqm
« Reply #2 on: 13 Mar 2003, 19:14:28 »
well i had orriganally made it on Nogova but for 1.46 i moved it onto Everon and i have went into the mission.sqm and the addons in it was BMP2(i replaced that with a BMP) and BIS_Resistance so remembering what i read in a previous post i deleted the 2 addons from the mission.sqm addon list and it loads up fine on Res but on Cold War Crisis it crashes to the desktop when i load the mission for editing

Oh i also had 2 Black Ops with silenced pistols but i replaced them with regular Black Ops
« Last Edit: 13 Mar 2003, 19:17:20 by Sol Fire »

Offline Artak

  • The old beanbag shaker
  • Former Staff
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Re:mission.sqm
« Reply #3 on: 13 Mar 2003, 19:41:00 »
copy/paste here the addons lists in the mission.sqm and we'll have a look see  :)
Not all is lost.

Sol Fire

  • Guest
Re:mission.sqm
« Reply #4 on: 14 Mar 2003, 01:10:30 »
version=11;
class Mission
{
   addOns[]=
   {
      "BIS_WeaponPack",
      "bis_resistance",
      "BMP2"
   };
   addOnsAuto[]=
   {
      "BIS_WeaponPack",
      "bis_resistance",
      "BMP2"
   };

the weap pack is from the pistols the 2 black ops have but i changed them to regular black ops and the BMP2 to a BMP

Offline Artak

  • The old beanbag shaker
  • Former Staff
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Re:mission.sqm
« Reply #5 on: 14 Mar 2003, 07:16:54 »
those above are all resistance addons. if they come back on the list when you save the mission in editor, it means you've  still got some stuff in there which requires these addons.
Not all is lost.

Sol Fire

  • Guest
Re:mission.sqm
« Reply #6 on: 14 Mar 2003, 07:23:57 »
oh well thanks for the help

be too much of a pain to go through the whole mission looking for Res stuff.. i'll just leave it on Res

thanks again for the help ;)