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Author Topic: object weight  (Read 594 times)

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Offline Artak

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object weight
« on: 12 Mar 2003, 16:31:30 »
lo peeps  :)

Would there be any way to determine the mass of an object?

When setvelocity [0,0,1000] sends a bicyckle sky high, it does nothing for an LST.
So I'm figuring these objects must have a different mass and ofp knows it.

Any way to determine the mass so that I could use it in relation to the objects setvelocity factor..  :D
Not all is lost.

asmodeus

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Re:object weight
« Reply #1 on: 12 Mar 2003, 22:15:40 »
I ran into the same thing the other day jumping a river.   ;)  

As far as I know, it'll just take trial and error...  

Or we could do a trial of different objects and make a list of how much it takes just to get the object off of the ground, (probably just the vehicles) thus showing the heavier objects and lighter ones in a way..   ::)

Just thinking while I type.  (I know, that's dangerous)

It would be interesting if there was a way to just do it in a script like you want...  Hmmmmmmmm   ;)

Asmo

Ace

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Re:object weight
« Reply #2 on: 12 Mar 2003, 22:36:52 »
Or somehow find the vehicles addon file and decompress it and look at the mass in oxygen

Offline Artak

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Re:object weight
« Reply #3 on: 13 Mar 2003, 07:06:14 »
I was thinking about that too Ace, but seems like a heck of a bunch of work.

I was also thinking of a script which gets the highest altitude of a vehicle. Like if you setvelocity [0,0,100] to a bicyckle and to a jeep, the bicyckle will naturally go higher, thus it being lighter than the jeep.
To take this further, if we know the mass of the bicyckle and it's hight in relation to the jeep for example we could count the jeeps mass with a script.

But what you're telling me is that there's no
_massLST = getmass LST            ;D  :'( ;D
Not all is lost.