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Author Topic: Ballistic Addon Studios Update Thread  (Read 214459 times)

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MadAussie

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Re:Ballistic Addon Studios Update Thread
« Reply #510 on: 28 Jul 2003, 17:06:01 »
Gday Guys..
I am waiting with anticipation for your Desert Pack.. ;)
We (hooah productions..  http://hooahpros.tacticalblunder.com/ ) are doing a campaign using your addons, for my Iraqi Map.. which has changed dramtically of late.. due to HD crash etc.. It is now a mini-scale map of SE Iraq.. Including Umm Qasr.. Al Faw and El Basrah.. (finished plugging)
I thought a post here would be better than clogging your emails guys.. (sorry for asking) but wondering on work on desert pack.. hows it going?? Due for release sooner or later..?? Also I am considering sending you guys a Beta of my map before next Public release (last one was embarrasingly small and unfinished).. would make for good screenies of Desert pack etc..
MadAussie  out....

KEEP UP THE GOOD WORK GUYS.......

Tigershark

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Re:Ballistic Addon Studios Update Thread
« Reply #511 on: 29 Jul 2003, 03:24:01 »
*sits down...pulls out pencil*

Mmmm....people to add to my shitlist.

*writes Skaven and all Portugese in one column....3 stars*
*writes Messy...5 stars*

Well...my work is done for the day....time to go play with my guns.

DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #512 on: 29 Jul 2003, 03:53:03 »
riiiight...

* DeadMeat ups the doseage on Tiger's sane pills *

@MadAussie, thanks very much for the offer, I'll be sure to get in email contact with you so we can discuss it further...

Regarding a timescale on the Des Pack, I'm aiming for sooner, but it'll probably be soonish, that turns out to be later...  ::)

BUT the quality will be top notch, and it WILL materialise this side of christmas (vague, but its all i can really say atm...)

futurehornetdriver

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Re:Ballistic Addon Studios Update Thread
« Reply #513 on: 29 Jul 2003, 04:57:11 »
well, my b-day is wednesday..I'm hoping I get a ranger squad inserted by beta MH-60L's ;)

Tigershark

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Re:Ballistic Addon Studios Update Thread
« Reply #514 on: 29 Jul 2003, 07:15:57 »
HornetDriver...Happy Birthday...but I wouldn't hold my breath for Wednesday.

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #515 on: 29 Jul 2003, 18:31:35 »
no, don't do that. You will probably suffocate ;D

Iwesshome

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Re:Ballistic Addon Studios Update Thread
« Reply #516 on: 29 Jul 2003, 18:37:49 »
no, don't do that. You will probably suffocate ;D
Nah... You would just pass out and then start breathing again. My luck I would fall on a pillow or something and end up suffocating.

We Want The MH-60 Blackhawk … We Want The MH-60 Blackhawk
*IW desperately trying to get a wave started

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #517 on: 29 Jul 2003, 18:53:13 »
*sits down...pulls out pencil*

Mmmm....people to add to my sh*tlist.

*writes Skaven and all Portugese in one column....3 stars*
*writes Messy...5 stars*

Well...my work is done for the day....time to go play with my guns.


ROFL  ;D
« Last Edit: 29 Jul 2003, 18:53:29 by Messiah »
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futurehornetdriver

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Re:Ballistic Addon Studios Update Thread
« Reply #518 on: 29 Jul 2003, 22:39:51 »
thanks tigershark...well, if they aren't out then..I'll consider it a late b-day present  :) looking forward to the beta's whenever they are out

armybikos

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Re:Ballistic Addon Studios Update Thread
« Reply #519 on: 29 Jul 2003, 23:22:18 »
hey, I was just wondering if you guys decided to nix vehicle names on the bore evacuators of the M1A1, I saw you guys left an untexured place for them. Also are you guys going to change the unit identifiers on the side of the vehicles to represent different companies....ex ^ is Alpha > is Bravo < Charlie?......sorry I get spun up about the little stuff but I know you guys do too.

DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #520 on: 29 Jul 2003, 23:57:31 »
hey, I was just wondering if you guys decided to nix vehicle names on the bore evacuators of the M1A1, I saw you guys left an untexured place for them. Also are you guys going to change the unit identifiers on the side of the vehicles to represent different companies....ex ^ is Alpha > is Bravo < Charlie?......

Yes, yes and yes  ;D 8)

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #521 on: 30 Jul 2003, 02:05:37 »
Yes, yes and yes  ;D 8)

as the nurse said to the vicar  ;)
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Offline Tim Pink

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Re:Ballistic Addon Studios Update Thread
« Reply #522 on: 30 Jul 2003, 02:45:31 »
Hi

Does ne one often wonder where the silenced sniper rifle for the delta's is?
I know i do and i was just curious if ne one else felt the same way.

And because BAS r the masters of pioneering scripts ;D i had an idea about how they could work a silencer in

When you attach a mortar to an M16 you see an animation(or it looks like it in ofp style) you know you canrt see him doing it but he is!!! ;)
Could this work with a silencer, but just you dont fire the silencer off at people ;D

Im just wondering if it could be done and the game realized that youd fixed a silencer to the gun and change the sound accordingly.

it would be good to customize your gear and b given the choice to carry a silencer or not.

its probably absurd but its worth thinkin about

thanx

Tim
« Last Edit: 30 Jul 2003, 02:46:48 by Timothy Pink »
"Whoever said nothing is impossible, never tried slamming a revolving door."

Tigershark

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Re:Ballistic Addon Studios Update Thread
« Reply #523 on: 30 Jul 2003, 03:29:45 »
I think the problem with that Mr. Pink (why can't I be Mr.Black) is that although you would hear the muffled sound, but the AI would not consider the weapon silenced.

As far as I know...there isn't a way to change the characteristics of a weapon in this way dynamically.

I could be wrong....I mean lets face it...I have been in the past....I once said publicly Messiah was a good bloke....how far from right was that! ;D
« Last Edit: 30 Jul 2003, 03:30:53 by Tigershark »

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #524 on: 30 Jul 2003, 03:56:36 »
I think the problem with that Mr. Pink (why can't I be Mr.Black) is that although you would hear the muffled sound, but the AI would not consider the weapon silenced.

As far as I know...there isn't a way to change the characteristics of a weapon in this way dynamically.

I could be wrong....I mean lets face it...I have been in the past....I once said publicly Messiah was a good bloke....how far from right was that! ;D

And you are wrong...you can make the weapon silenced to AI, sorry boss!

I believe the reason we didnt add a silenced sniper rifle in is because it would either be too loud, or too weak, as to fully silence a rifle you need to use subsonic rounds, otherwise there is still the sound of the bullet breaking the sound barrier as it leaves the barrel, and if we used a suppressed sniper rifle with supersonic ammunition there wouldnt really be a difference with the way the ai views the normal bullets, its still pretty loud but the way it works is it is hard to work out where the bullet is coming from, which without making it completely silent is not possible to do in ofp, that was the reasoning behind no silenced sniper rifles in the De/Ra, however saying that, there are silenced sniper rifles on their way in some of our addons.