Home   Help Search Login Register  

Author Topic: Ballistic Addon Studios Update Thread  (Read 214444 times)

0 Members and 5 Guests are viewing this topic.

Vyper

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #405 on: 16 Jul 2003, 20:10:43 »
Any word on the littlebird update pack? I'm lookin foward to those new animations...just wondering how far off we are as obviously the progress bar says 100%...but thats the origional, so could anybody help moi?

Vyper

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #406 on: 17 Jul 2003, 01:26:06 »
nice tigershark, but you (still) didn't answer my real question;

That would because I don't know the answer  ;)

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #407 on: 17 Jul 2003, 01:27:52 »
Littlebird is having scripts added to it...should see release soon after the MH-6os

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #408 on: 17 Jul 2003, 04:02:13 »
Let me elaborate on Cpt.Frostbite's question.

At this stage we have reached beta version 7 of the MH60s during our internal beta testing. As a result most of our efforts have been concetrated in completing this addon.

As a consequence we have given little thought as to the direction of our HH-60Gs from the USAF. However, the texturing of these units has been set up in such a way (by master texturer Ebud) so that we can easily apply camo schemes with minimal effort. What this means is that conceptually, it would be relatively easily for us to simply play with the brightness levels of the MH60 all black textures to come up with a Gunship grey variant. So there is a good chance that this is an easy thing to accomplish.

However, the HH-60G project, although based on the pioneering work we are doing with our MH60s will require some modifcation. For a start we will need to create a new radar model (as HH60s have them installed on their chin) and this means new LODS and some new textures. I would also like to add something to the helos that differentiates them from other H-60s...like changing their weapon loadout for example. However this remains up in the air.

Like I said, we haven't exactly thought through the design issues yet as we are working diligently at completing the MH60s.

Dauragon

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #409 on: 17 Jul 2003, 04:35:19 »
Let me elaborate on Cpt.Frostbite's question.

At this stage we have reached beta version 7 of the MH60s during our internal beta testing. As a result most of our efforts have been concetrated in completing this addon.

As a consequence we have given little thought as to the direction of our HH-60Gs from the USAF. However, the texturing of these units has been set up in such a way (by master texturer Ebud) so that we can easily apply camo schemes with minimal effort. What this means is that conceptually, it would be relatively easily for us to simply play with the brightness levels of the MH60 all black textures to come up with a Gunship grey variant. So there is a good chance that this is an easy thing to accomplish.

However, the HH-60G project, although based on the pioneering work we are doing with our MH60s will require some modifcation. For a start we will need to create a new radar model (as HH60s have them installed on their chin) and this means new LODS and some new textures. I would also like to add something to the helos that differentiates them from other H-60s...like changing their weapon loadout for example. However this remains up in the air.

Like I said, we haven't exactly thought through the design issues yet as we are working diligently at completing the MH60s.

After which test session will the 95% version go public?

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #410 on: 17 Jul 2003, 04:41:56 »
When we feel comfortable with it.....unknown how many test versions that will take.

Dauragon

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #411 on: 17 Jul 2003, 04:44:53 »
When we feel comfortable with it.....unknown how many test versions that will take.

Ok thx for answer


PS: I will follow you, until you die from it >-D (evil laugh)

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #412 on: 17 Jul 2003, 12:05:02 »
ok, tigershark, thanks for the answer. (btw it was evis who told me that you might know the answer, that's why I asked you)

I know the HH-60 is different. I know it was kind of early to start asking about the HH-60 when the MH-60's arent' even done yet, but I had to ask.

A little question on the Delta/Ranger pack;
will the desert weapons have camo-striping;
http://media.militaryphotos.net/photos/view_album.php?set_albumName=Gulf_War_2_Iraqi_Freedom_Pararescue

awesome photo (HIGH-res);
http://media.militaryphotos.net/photos/view_photo.php?full=1&set_albumName=Gulf_War_2_Iraqi_Freedom_Pararescue&id=aag

Now the guy's on the pictures are PJ's. Can you make one of those; I mean it will basicly be a retextured delta model (camo-painted helmet, camo-vest and textured-on rapelling-harnes). But it might be nice to add a small backpack or a small pack attached to the back of their vest.

And what is the ETA on the updated delta/rager pack? can we expect them after the MH-60 release?(shortly after, I mean)
« Last Edit: 17 Jul 2003, 12:06:42 by Cpt. FrostBite »

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #413 on: 17 Jul 2003, 12:20:20 »
The Delta/Ramger update will be out at some point after JAM, not the MH-60's.

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #414 on: 17 Jul 2003, 12:50:24 »
oh yeah! ofcourse! sorry, I should have know that!
but than what is the ETA on the JAM project?

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Ballistic Addon Studios Update Thread
« Reply #415 on: 19 Jul 2003, 02:27:14 »
there is no such thing as an ETA at BAS (that they will tell you).... you should all know this by now - so quit hastling  ;)
Proud Member of the Volunteer Commando Battalion

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #416 on: 19 Jul 2003, 12:53:48 »
yeah I know, but at least I tried :-[

I'm really looking forward to that D/R update. We haven't seen a single picture of them (becides a picture that showed a VERY small part of the boonie hat  :). And the picture of the new vest for the rangers a long time ago). (this is NOT a request for pictures)

I'm sure BAS understands that I'm a bit curious about progress. The stuff they are making is just too good to be true, but it IS true :D

Skaven

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #417 on: 19 Jul 2003, 14:56:34 »
In reply to some of the questions  ;D

There will be tottaly new desert cammo weapons in the Delta/Rangers Version 2 probably camo-striping too ;)

The Delta/Rangers Version 2 will be released a little bit after the Seals, however both are waiting for the JAM project to be finnished   :-\

And not asked but in advance, we are thinking on making some pioneer Scripts on both the Seals and Delta/Rangers  ;)

Now please don't ask which scripts or when they will be released, it's a surprise it will be worth it  ;)






Mr_Shady

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #418 on: 19 Jul 2003, 16:33:24 »
Not even a teensy hint?  ;)

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #419 on: 19 Jul 2003, 23:56:08 »
He thanks Skaven. Sounds good to me.
Actually it kind of a good thing that you don't release (for example) tommorow. THis way you give me some time to find some money to buy more RAM, so at least I'll be able to play the game with all those great addons :)

BAS;
After taking a good look at those pictures of those PJ's (link in one of my previous posts) and at the USMC Beta3a from Suchey and Earl (to the forum members who think they missed something; I'm one of the beta-testers in the closed beta stage), I must say I think that your weapons are scaled too large. I's amazing how small the m4's look in those pictures (compared to the m16's of BIS in the game). I think Earl scaled his weapons better. Will the D/R V2.0 have weapons that are scaled a bit down to the correct size??

btw; I think that the JAM is GREAT idea

« Last Edit: 19 Jul 2003, 23:58:30 by Cpt. FrostBite »