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Author Topic: Ballistic Addon Studios Update Thread  (Read 214438 times)

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BoNeCoLLeCToR

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #375 on: 09 Jul 2003, 17:21:51 »
im gonna tray off a little but whats up with the NavySeals?
I think they are waiting for JAM after JAM is released we will see alot BAS addons around us ;D

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #376 on: 09 Jul 2003, 18:44:20 »
The SEALs are indeed waiting on the JAM project, however, don't get your hopes up for loads of BAS Addons to be released as soon as JAM is ready...

The extended time we have had to beta test, and play with these addons, has brought to light bugs that we did not see in the original testing, and has also allowed us to explore some of the different extra features that we can implement onto our addons...

Regarding Soviet Bloc equipment, there will ONLY[/u] be 3 versions:

Russian, and 2 undisclosed OPFOR versions.

We are keeping a tight lid on what the OPFOR versions are going to look like, and you will get a news announcement soon.

FleX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #377 on: 09 Jul 2003, 19:33:28 »
lo bas

Why don't you release the desert pack together with an opfor pack. Becouse is would be wierd to have woodland vehicles fighting desert ones.

PS: i don't mean you sould release em now  ;)

(and again sorry fot my bad english    ::))

PunkerSXDX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #378 on: 09 Jul 2003, 22:23:51 »
Im not sure what i said counteracts your statement, what i said was that their vehicles were produced by the Soviet Union/Eastern Bloc countries, the armies we have made are not russian, or part of the former soviet union.
Yeah, that's what I said after the fall of the Soviet Union folks could get old Russian Gear Cheap, and so today many armies use old soviet gear

Monkey Lib Front

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #379 on: 09 Jul 2003, 22:29:20 »
one last question about the OFOR pack will it be mainly BIS edited models or will there be a few sneaky new models on there?
« Last Edit: 09 Jul 2003, 22:30:41 by Monkey Lib Front »

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #380 on: 09 Jul 2003, 23:28:23 »
one last question about the OFOR pack will it be mainly BIS edited models or will there be a few sneaky new models on there?

The vehicles will be edited/retextured BIS models, there are a couple of usermade models we are including but you wont see any brand new models for the vehicles, as they are only something to shoot at, the soldiers themselves are completely new models with brand new textures.

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #381 on: 09 Jul 2003, 23:30:08 »
Yeah, that's what I said after the fall of the Soviet Union folks could get old Russian Gear Cheap, and so today many armies use old soviet gear

Well, actually the armies we have made were supplied during the cold war, not afterwards.

Vyper

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #382 on: 10 Jul 2003, 17:50:57 »
mmkay, sounds good...i don't mean to pester but how is that beta MH-60 pack coming along? its the one addon i've been looking foward to since Oxygen first appeared so you'll excuse me if i'm a tad eager.

Vyper

Colonel Killgore

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #383 on: 10 Jul 2003, 18:56:33 »
I don't know if anyone mentioned this yet, but will the SAW be able to use the JAM mags as well as the SAW mags.

Mr_Shady

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #384 on: 10 Jul 2003, 19:19:05 »
I don't know if anyone mentioned this yet, but will the SAW be able to use the JAM mags as well as the SAW mags.

That's a point, since the Minimi is supposed to accept 30-round M16 magazines as well as belted rounds.

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #385 on: 10 Jul 2003, 19:27:52 »
That's a point, since the Minimi is supposed to accept 30-round M16 magazines as well as belted rounds.

The M249 will be able to use both JAM and the normal M249 mags, and the SPW cant use M16 magazines, the mag well was removed to save weight.

Mr_Shady

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #386 on: 10 Jul 2003, 20:43:08 »
The SPW being the scoped one with the foregrip? Ooh, I learn something new every time I look around these forums  :)

Offline KTottE

  • Former Staff
  • ****
Re:Ballistic Addon Studios Update Thread
« Reply #387 on: 10 Jul 2003, 20:45:34 »
SPW = r0x0r, er
Scoped

I think it stands for Special Purpose Weapon
And it's the one I keep bugging you about to put in your missions :)
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

silent_64

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #388 on: 10 Jul 2003, 23:04:55 »
How many difrent weapons have you got in JAM right now? And how many do you plan to end up with?

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #389 on: 10 Jul 2003, 23:12:35 »
JAM has no weapons in it....

What it is, is the Ammo and Magazine types for use in your weapons...

That means, for example, that the BAS Deltas/Rangers will be updated to use the JAM Mags (mainly, the BAS mags will still be there, for those who have allready made missions with them)