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Author Topic: Ballistic Addon Studios Update Thread  (Read 214410 times)

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registered_fugitiv

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #285 on: 28 May 2003, 11:04:52 »
dam that looks good ;D it will definatly be worth the wait with that sorta stuff but around how many polys is that so far?

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #286 on: 28 May 2003, 11:07:46 »
If you have to ask...you need a better machine ;D

Mr_Shady

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #287 on: 28 May 2003, 23:25:37 »
If you have to ask...you need a better machine ;D

*applauds*

Hey, I was just wondering, about something. How do you make the promo mpeg movies? Do you use a program that captures whatever's on screen, or is it more expensive than that? I'm in the mood to make one for my squad, but I want to make it like I'd make a proper film, by recording various bits and then editing them together (I'm an A Level Media Studies student, I have to be awkward and artsy ;)).

Monkey Lib Front

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #288 on: 28 May 2003, 23:41:13 »
oooooooooooo Rivets

PunkerSXDX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #289 on: 29 May 2003, 00:09:28 »
@TS are all thoes Rivets and such on the tail Modeled on or are they the result of really good Texturing?

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #290 on: 29 May 2003, 02:11:17 »
@TS are all thoes Rivets and such on the tail Modeled on or are they the result of really good Texturing?

Textures.

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #291 on: 29 May 2003, 04:07:50 »
As evisc mentioned...textures...however, the model will still be of a higher poly count than the BIS model due to the extra features of the shape of the helo.

Also...just a minor note...the texture you saw in my previous post is a HI-RES texture...ie. 1024....we will be moving to 512 to prevent lag with the addon so although we will try and preserve as much texture detail as we can, the final product may not look as sharp as the pic I just showed.

Pic was more just to illustrate how much time and detail is being put into this bird.

viper172

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #292 on: 29 May 2003, 05:13:28 »
will there be the dap version? ;D

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #293 on: 29 May 2003, 05:36:09 »
(I'm not revealing the types oh UH60s at this stage).

Which part of the above statement did you not understand?

viper172

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #294 on: 29 May 2003, 06:18:12 »
ok sorry i did't read it before posting again sorry man :'(

PV

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #295 on: 29 May 2003, 06:22:29 »
I hope you make a generic improved UH-60 too (so I can swap it in the game with BIS's) :)

Monkey Lib Front

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #296 on: 29 May 2003, 07:42:21 »
i always thought the texture size was togglable through preferences, so you could actually get 1024 textures if you wanted.

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #297 on: 29 May 2003, 07:49:46 »
i always thought the texture size was togglable through preferences, so you could actually get 1024 textures if you wanted.

No, that sets the maximum texture sizes, so if an addon used 1024 textures and you had it set at 512 it would scale them down, scaling them up doesnt improve quality whatsoever.

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #298 on: 29 May 2003, 07:54:18 »
I hope you make a generic improved UH-60 too (so I can swap it in the game with BIS's) :)

You never know...we will have a couple of pleasant surprises in the release. ;)

viper172

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #299 on: 29 May 2003, 15:39:30 »
hohoho can't wait ;D