Home   Help Search Login Register  

Author Topic: Ballistic Addon Studios Update Thread  (Read 214413 times)

0 Members and 2 Guests are viewing this topic.

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #270 on: 25 May 2003, 09:43:47 »
I believe we do have plans for green berets...

registered_fugitiv

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #271 on: 25 May 2003, 11:50:54 »
"Excellent" said in the voice of mr burns

PunkerSXDX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #272 on: 25 May 2003, 23:58:08 »
I believe we do have plans for green berets...

That's Great! hopefully I won't be to old by then  ;D  ;)

futurehornetdriver

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #273 on: 27 May 2003, 02:07:15 »
green berets sound nice but to be bluntly honest I just wish they'd finish the projects that have been on the books since late last year like the MH-60's.  I don't really know how BAS works or how they prioritize what gets released first but it would just seem like the Littlebird update, Delta/Ranger pack update and first version of the 60's should be top priority not Green Berets or SEALs which are being worked on by other groups.  this aviators two cents  :-\

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #274 on: 27 May 2003, 02:30:07 »
green berets sound nice but to be bluntly honest I just wish they'd finish the projects that have been on the books since late last year like the MH-60's.  I don't really know how BAS works or how they prioritize what gets released first but it would just seem like the Littlebird update, Delta/Ranger pack update and first version of the 60's should be top priority not Green Berets or SEALs which are being worked on by other groups.  this aviators two cents  :-\

Green Berets are not being worked on at BAS yet, also, if we always prioritized updates when would we ever move onto new projects? Also, the MH-60 is top priority and is being worked on as much as possible, the littlebird update is pretty much complete (although waiting on a few different things) and same with the D/R update, we aren't that big a team, so have patience while we work our asses off to finish things....

And if people only worked on things that hadn't been made how would things ever get better? There are 7 different addons of rangers, 8 different seal addons, 4 different green beret addons, and 3 different deltas, and that only counts the ones released, so we would be stuck back at probably a retextured BIS model if noone ever made anything that had been made or was being made by another team.

Oh, and incase anyone doubts me:

U.S. Army Rangers.* By Ballistic Addon Studios. Part of BAS Army Special Operations Pack. Includes Regular and Desert.
U.S. Army Rangers. By SelectThis, Ebud. Pre-Resistance. Includes Regular, Desert, Arctic.
U.S. Army Rangers. By Tales of War. 1.9.
U.S. Army Rangers. By Laser. 1993-era. 1.85. Includes regular, desert.
U.S. Army Rangers. By Skaven. Pre-Resistance.
U.S. Army Rangers. By The Lost Brothers (Vipersheart). BETA. Part of Special Operations Forces pack. Requires Fliper's M4 pack.
U.S. Army Long Range Reconaissance Patrol (Rangers). By Ebud, Bibmi, Eviscerator, SelectThis. Vietnam-era. Part of SEB Nam Pack. 1.85. Large.


U.S. Army Special Forces (Green Berets). By Ebud, Bibmi, Eviscerator, SelectThis. Vietnam-era. Part of SEB Nam Pack. 1.85. Large.
U.S. Army Special Forces (Green Berets). By Bibmi. Pre-resistance.
U.S. Army Special Forces (Green Berets). By Spider. Pre-resistance.

Delta Force.* By Ballistic Addon Studios. Part of BAS Army Special Operations Pack. Includes Regular and Desert.
Delta Force. By The Lost Brothers (Vipersheart). Part of Special Operations Forces pack. Requires Flipers M4 pack. BETA.
Delta Force. By SelectThis/Ebud. Pre-Resistance. Includes Desert.

Navy SEALs. By The Lost Brothers (Vipersheart). Part of Special Operations Forces pack. Requires Flipers M4 pack. BETA.
Navy SEALs. By Skaven. Pre-Resistance.
Navy SEALs. By Skaven. Desert. Pre-Resistance.
Navy SEALs. By Bibmi. Desert. Pre-Resistance.
Navy SEALs. By Ebud, Bibmi, Eviscerator, SelectThis. Vietnam-era. Part of SEB Nam Pack. 1.85. Large.
Navy SEALs. By Lieutenant. Jungle. Pre-resistance.
Navy SEALs. By Bibmi. Nighttime. Pre-resistance.
SEAL instructor.* By Bibmi.
« Last Edit: 27 May 2003, 02:35:21 by Eviscerator »

Yippyfn

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #275 on: 27 May 2003, 04:09:49 »
LOL! Talk about being prepared Eviscerator!  :o

Just keep calm futurehornetdriver, all good things take time. BAS is the best because they take their time and carefully craft those beautiful addons.  :)

PunkerSXDX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #276 on: 27 May 2003, 07:49:17 »
Eviscerator, wow you sure did do some Homework on that one  ;)  ;D I was just Courious, didn't mean to piss you off  :-[ but It looks like ya'llz got things just about figured out at BAS, I won't ask questions, I'll just be grateful  ;D

Black Operative

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #277 on: 27 May 2003, 12:06:40 »
Sorry, my question seems to have remained stealthy ;) in all this discussion, but...:

@BAS gods:
What I miss in the Delta/Ranger addon is an unspecified medic (like the unspecified 'soldier' with no insignias). Would it be possible to see something like this in a future update?

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #278 on: 27 May 2003, 17:54:59 »

PunkerSXDX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #279 on: 27 May 2003, 23:11:37 »
@ Black Operative, I'll bet if you fiddle with the CPP, you could make your own  ;)

SEAL_Sniper

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #280 on: 27 May 2003, 23:32:32 »
Since this thread appears to have the ear of BAS, I think this would be a fitting place to ask my question...

I LOVE your MH-47E.  However, I'm fooling around with it in a few missions, and I'm curious (If I decide to release, I'll be sure to ask permission  ;D).  It would be extremely helpful if I were able to activate fast-roping, opening of ramp, ect. without the unit in the player's group.  Is this possible?

Black Operative

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #281 on: 27 May 2003, 23:41:16 »
@ Black Operative, I'll bet if you fiddle with the CPP, you could make your own  ;)

1) I admit that I would have to familiarize on this- as for now I don't know sh*t about making any kind of addons.  :-[

2) If even I could make it by just fiddling with the CPP, BAS could make it in about a minute's work. ;)

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Ballistic Addon Studios Update Thread
« Reply #282 on: 28 May 2003, 03:05:52 »
well, u'll have to see what's included in the update  ;)
Proud Member of the Volunteer Commando Battalion

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #283 on: 28 May 2003, 05:00:36 »
green berets sound nice but to be bluntly honest I just wish they'd finish the projects that have been on the books since late last year like the MH-60's.  I don't really know how BAS works or how they prioritize what gets released first but it would just seem like the Littlebird update, Delta/Ranger pack update and first version of the 60's should be top priority not Green Berets or SEALs which are being worked on by other groups.  this aviators two cents  :-\

@FutureHornet

Do not dispair! This has taken sometime (as all our projects have) but it will be worth the wait.

We started out simply modifying BIS' UH-60 model to make it a Mh-60. We soon realised that although this was acceptable, we wanted better. We wanted accurate....we wanted the best UH-60 available for OFP.

SelectThis then set about modelling a brand new UH-60 base model for us....from the GROUND UP! It is quite a complex beast to model but the results are oh so worth it.

The BIS UH60 was too small, ours is larger and closer to scale, we have some AMAZING cockpit textures and models that mimic the real thing (I'm not revealing the types oh UH60s at this stage). The HIRSS vents on the engines were poorly modeled (although I'm sure on purpose to save polys for the early version engine pre-Resistance). More bumps and lumps have been modeled (such as the mounts for the ESSS "wings" that can be attached to the helo). Landing gear has been more accurately modelled.

Ebud is texturing these at the moment (his first vehicle I believe) and he is doing some outstanding work....simply breathtaking the amount of detail put into these textures.

Trust me on this, this UH-60 WILL set the standard for H-60s in OFP. It will surpass the BIS model by leaps and abounds.

The wait IS worth it. And once combined with our new SOAR pilots you will be very pleased. And the plus is...it really aint that far away from completion...we are closer than you probably expect. Although it appears all our energies are on the SEALS this is simply not true...perhaps to our detriment we focus on more than 1 project at any given time. I can count about 5-6 we have in development right now.

@BlackOperative....no plans to make the medic as you suggested.

@Seal_Sniper....no plans to update MH47...however there may be a scripting solution to your problem...my suggestion is to contact TJ aka Jacobaby and ask him.

@Punker....you may grow older...but only as old as OFP2....rest assured...we have plans to make current addons and future addons exploit the new features of OFP2.

The Green Berets will come eventually...in our addon making process Skaven and Ebud have come up with a series of templates that enable us to quickly texture and create new units. The work comes from models and in finding features to make them "unique". You may have noticed that each of our addons is not simply a nicely textured unit.

We try and enhance every unit with unique capabilities, skills and features that differentiate them from other units in OFP. To this end we will ask for community input into what they would like to see in a Green Beret to differentiate them from other addons. It's not just about cosmetics :-) But please dont post your Green Beret suggestions here. We will start another thread for that later. ;)

Hope this answered some of your questions. This is realtively friendly and constructive thread....keep it that way and BAS members will continue to post and address questions/concerns  :)

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #284 on: 28 May 2003, 10:03:10 »
Just so you can gauge the quality of textures and modeling I'm talking about: