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Author Topic: Ballistic Addon Studios Update Thread  (Read 214390 times)

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DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #120 on: 05 Apr 2003, 04:12:21 »
You probably caught us mid-upload chomps... wander over to the site and grab the official download of the pack ;)

Chomps

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #121 on: 05 Apr 2003, 04:50:40 »
You probably caught us mid-upload chomps... wander over to the site and grab the official download of the pack ;)

Heh heh, just got back from playing with them (I downloaded the .rar instead).  Very nice job, guys, as usual!  ;D  The green, unarmed version was a nice touch.  The mission was great (fun introduction  8) ) but while I was looking around for the forest camp my Apache wingman ran into me :P .

Just a quick question... why are the choppers loaded with three FFARs per pod by default while the pod textures shows seven tubes for them?

Chomps

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #122 on: 05 Apr 2003, 05:03:04 »
Just used the smoke rockets at night, nice!  ;)

ofpeditor

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #123 on: 05 Apr 2003, 05:36:38 »
You answered your own question there Chomps  ;D

Add up the Illum Rockets, the Smoke Rockets and the FFAR, and there you have it. One loaded bird.

cheers mate, thanks for the encouraging comments!
oe

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #124 on: 05 Apr 2003, 12:41:18 »
im having problems blowing up the coms centres.... seems the apache doesnt have enuff rockets / i cant get the buildings to explode... the rockets hit their mark, but 8 hellfires for 2 buildings doesnt seem to work....
Proud Member of the Volunteer Commando Battalion

Sweetheart

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #125 on: 05 Apr 2003, 14:22:21 »
Just a question, how can the .rar file be such a smaller download then the .zip file??
I just thought you guys would know.

Coporal_Punishment

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Re:Ballistic Addon Studios Update Thread
« Reply #126 on: 05 Apr 2003, 14:58:49 »
Funny after I said that the seals picture was over at ofp.at the picture has been removed ;D
What was wrong with that BAS guys ???

Are you sure you didn't get mixed up with the Tales of War navy seals

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #127 on: 05 Apr 2003, 16:48:54 »
Just a question, how can the .rar file be such a smaller download then the .zip file??
I just thought you guys would know.

It has better compression, im not sure how/why but it seems to do the job :)

Chomps

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #128 on: 05 Apr 2003, 17:38:33 »
I noticed the smoke and dust scripts on the helicopter, do you plan to add these to the Chinook and Littlebird if and when they are updated?

DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #129 on: 05 Apr 2003, 17:46:11 »
yes we do  8)

SilentEcho

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #130 on: 05 Apr 2003, 17:52:08 »
Once again great addons BAS!!!! Is anyone having a problem with getting a a "no sound entry error" when they fire the first smoke ffar????? Every time i shoot one it says that, i click ok, then it doesn't do it anymore  :-\ Thanks again for this really great addon!

echo

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #131 on: 05 Apr 2003, 18:03:28 »
You probably need 1.91, i have it and have no error messages at all...

SilentEcho

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #132 on: 05 Apr 2003, 20:00:59 »
hmmmmmmm i do have 1.91.....any other addons that you think might be causing that???

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #133 on: 05 Apr 2003, 21:01:30 »
Try the updated version ;)

Check the kiowa pack thread :)

SilentEcho

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #134 on: 05 Apr 2003, 21:38:30 »
Yep that did it. Thanks!

echo