I really don't understand why people buy a SQUAD based infantry combat simulation, like OFP, and then want to turn it into a tactical or strategic RTS. If you don't want to be able to run around and influence the battle yourself, then why don't you get any one of the numerous strategy games out there? Personally I like the Close Combat series of games. They are WWII, top-down strategy point-and-click style. Even though they are 2d, and top-down, I find them MUCH more realistic than OFP. Soldiers panic, their weapons jam, you lose control of them as they retreat and cower in their holes, etc. None of this happens in the fearless world of OFP AI.
But my point here is that if you want something in a game (such as RTS/desktop general), why don't you get a game that is MADE for that? Just because something can be done in OFP doesn't exactly mean that it should be done. I'm all for creativity in scripting and CoC and all; don't get me wrong. I'm just saying that OFP is NOT the be-all, end-all military game in the world; that is the perfect engine for all levels of military play (from political to strategic to tactical to personal). It was made for squad-based combat, and that is what it is best at.