I got a problem with one of my misions.
But let tell the situation first :
Arudy, a village on Malden island is fallen in Russian hands. Your group has to capture it backand you're not in command.
There are some markers (they are important for the mission in a later stage) on your map that show a fueldepot, First-aid and a minefield in the east of the village. Your troops know there is a minefield, (they should know) but sometimes during the attack they run into the minefield!
Especially when they have to flee the battle they chose an alternative way to the village, and don't want them to flee!
(i know... allowfleeing 0)
The group's waypoints are far from the minefield too.
In every mine's properties i chose: info age ACTUAL
Is it possible AI don't take mines as a treath?
I was thinkin' is there no solution for this with setWPpos or something like that? But I don't know how to use that...
or a script?
Please HELP me!