try this one, it looks like you had too many }; in you cfgradio and a }; missing from your cfgsounds, it should work now
minScore=500
avgScore=2500
maxScore=8000
onLoadIntro=""
onLoadMission="In Base, Behind the Forest"
debriefing = 0
showWatch = 1
showCompass = 1
showNotepad = 1
showGPS = 0
showMap = 1
onLoadIntroTime = true;
respawn=4;
respawndelay=10;
class RscText
{
type=0;
idc=-1;
style=0;
h=0.080000;
colorBackground[]={0,0,0,0};
colorText[]={0.000000,1.000000,1.000000,1.000000};
font="tahomaB24";
sizeEx=0.040000;
};
class RscTitles
{
class Failed
{
idd=-1;
movingEnable=0;
duration=10;
name="Failed";
controls[]={"Text"};
class Text : RscText
{
style="16 + 2 + 512";
lineSpacing=1.000000;
text="Mission Failed";
x=0.050000;
y=0.30000;
w=0.900000;
h=0.500000;
colorText[]={1.0,0.0,0.0,1};
font="tahomaB36";
sizeEx=0.030000;
};
};
class Complete
{
idd=-1;
movingEnable=0;
duration=10;
name="Complete";
controls[]={"Text"};
class Text : RscText
{
style="16 + 2 + 512";
lineSpacing=1.000000;
text="Mission Accomplished";
x=0.050000;
y=0.30000;
w=0.900000;
h=0.500000;
colorText[]={0.6, 0.6, 1.0, 1};
font="tahomaB36";
sizeEx=0.030000;
};
};
class Team
{
idd=-1;
movingEnable=0;
duration=10;
name="Complete";
controls[]={"Text"};
class Text : RscText
{
style="16 + 2 + 512";
lineSpacing=1.000000;
text="All Team Members Are Dead";
x=0.050000;
y=0.30000;
w=0.900000;
h=0.500000;
colorText[]={0.6, 0.6, 1.0, 1};
font="courierNewB64";
sizeEx=0.030000;
};
};
titles[]={"Failed","Complete","Team"};
};
class CfgRadio
{
sounds[] = {Counterattack, DoBest, FirstObj, Moveout, Papago};
class Counterattack
{
name = "Counterattack";
sound[] = {"Counterattack.ogg", db+99, 1.0};
title = $STR_Counterattack;
};
class DoBest
{
name = "DoBest";
sound[] = {"DoBest.ogg", db+99, 1.0};
title = $STR_DoBest;
};
class FirstObj
{
name = "FirstObj";
sound[] = {"FirstObj.ogg", db+99, 1.0};
title = $STR_FirstObj;
};
class Moveout
{
name = "Moveout";
sound[] = {"Moveout.ogg", db+99, 1.0};
title = $STR_Moveout;
};
class Papago
{
name = "Papago";
sound[] = {"Papago.ogg", db+99, 1.0};
title = $STR_Papago;
};
};
class CfgSounds
{
sounds[] = {Gogogo};
class Gogogo
{
name = "Gogogo";
sound[] = {"Gogogo.ogg", db+99, 1.0};
titles[] = {0, $STRM_Gogogo};
};
};