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Author Topic: Changing Time????  (Read 790 times)

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Offline Cplme

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Changing Time????
« on: 11 Mar 2003, 16:20:15 »
Hey guys and gals. I have this Mission I am making and what I want is to have to attacks going on at different times. Well I'll give you a overview of the mission.

British Embassy hostage situation on the ilsand of legus in the afternoon approx 12.30. A few Rangers start the attack (12.40) and it all goes terribly wrong cos the chopper flys of with the embasdor in and takes him to another camp. Now the rangers that were in the battle go back to base and moan (cutscene) the Cutscene finishes and I want the time to be like the next day (in the morning) now any help would be greatly appreciated.

Thanx in advance

Cplme

Offline dmakatra

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  • Better known as Armsty
Re:Changing Time????
« Reply #1 on: 11 Mar 2003, 16:48:53 »
check your command refernce for the command 'skiptime' ;)

Iwesshome

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Official Command Reference Guide
« Reply #2 on: 11 Mar 2003, 17:26:38 »
skipTime duration
Operand types:
    duration: Number
Type of returned value:
    Nothing

Description:
    Skip time. Daytime is adjusted, weather change is estimated, no changes in any units are done. Duration is in hours.

Example:
    skipTime 2.5

I love this thing....

Offline Cplme

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Re:Changing Time????
« Reply #3 on: 11 Mar 2003, 19:59:16 »
Cheers now where do i put this in (a trigger, game logic) and what do i put in the activation field ex: this skiptime 5 ??????

Thanx in advance

Offline dmakatra

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Re:Changing Time????
« Reply #4 on: 11 Mar 2003, 20:02:48 »
WhatÂ's the problem, m8? One hour i one 1.0 Example, for skip 1 and ½ hour write this in a on act/init/script field

skiptime 1.5

Iwesshome

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Re:Changing Time????
« Reply #5 on: 11 Mar 2003, 20:34:31 »
I have no experience with cut scenes so cant help you there but to give you an idea is this...

Example:

Lets say your guys completed their mission at the building and helicopter took off... you could place trigger lets say in the flight path of the helicopter halfway to where it will go.

Trigger
- Activated by East (if enemy is east)
- Activation field: skipTime 5

Time will speed up 5 hours....

Offline Cplme

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Re:Changing Time????
« Reply #6 on: 11 Mar 2003, 23:50:10 »
yeah that does it thank you very much

Cplme