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Author Topic: No shooting rules  (Read 2390 times)

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O Neil

  • Guest
Re:No shooting rules
« Reply #15 on: 09 Dec 2002, 07:16:54 »
Guys! That's what I ment.

I have version 1.46, I want to know how to makes things happen if you DO shoot your gun. That's all I want to know.

O Neil

PS: I have version 1.46

vectordude

  • Guest
Re:No shooting rules
« Reply #16 on: 09 Dec 2002, 08:24:05 »
um.....the most realistic way in my opinion is that if they hear u then they start attackin u.........

if this is how u want it.....they make a trigger that encompasses the area, then make it activation west, detected by east, and synchronize it with a seek and destroy waypoint for east units....as many as u want

O Neil

  • Guest
Re:No shooting rules
« Reply #17 on: 09 Dec 2002, 10:37:37 »
Yea but they just stad there and shoot at you. I am a far distance away.

Why doesn't the eventhandler work?

O Neil ;)

O Neil

  • Guest
Re:No shooting rules
« Reply #18 on: 12 Mar 2003, 06:34:44 »
?

Offline Black_Feather

  • Former Staff
  • ****
  • I'll never forget you Daisey.
Re:No shooting rules
« Reply #19 on: 12 Mar 2003, 16:52:15 »
eventhandlers only work with resistance (ver 1.75+), but you can use this in a triggers condition line to check if you have fired

unitname ammo "m16" < 30