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Author Topic: Waypoint and Objective woes...  (Read 858 times)

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Saintaw

  • Guest
Waypoint and Objective woes...
« on: 11 Mar 2003, 11:49:33 »
I've built a pretty straightforward mission, it involves 3 main points:
-Chopper pickup & drop off (works OK now).
-Locate & take out a VC officer.
-Extraction by PT boat.

In the briefing, I have 3 Objectives (all shown on map):
Code: [Select]
<p><a name = "OBJ_1"></a><a href="marker:lz_a">LZ Alpha</a> Land here.
</p>
<hr>

<p><a name = "OBJ_2"></a>Take out the <a href="marker:ass_1">VC officer</a>.
</p>
<hr>

<p><a name = "OBJ_3"></a>Wait for the boats to <a href="marker:lz_b">pick you up</a> and get back to firebase TANGO.
</p>

I do have a 4th marker, NOT stated as objective in the Briefing file (It's a weapon cache if you run low on ammo)

All three waypoints are set pretty much far appart, the triggers ("LZ A landing" and "VC takeout") do not cross each other.
For the 2nd Objective, I've set up a trigger that will shoot when the CV dude is dead IE: (East - Not Present - Grouped with the CVdude - condition: !(alive CVdude) - On activation : "2" objStatus "DONE")
 
My grief:
Whenever I unload from the chopper at "LZ A" (OBJ_1), it switches/sticks my player's last waypoint (Wait for PT boat pickup), and it attaches it to the chopper! <insert "turn into Hulk mode" here>

You can download the mission (here) (It's still the Mission editor folder, not the pbo).

Cheers,

PS: I have an extra question:
I've set up the VCdude to sit down in front of a fire In the Waypoint: (VCdude PlayMove "EffectStandSitDown"). He does sit down, but will get up after 10 seconds... how do I get him to stay put?

Addendum:
Addons Needed for the Mission are:
SebNam Pack 2
Desert Everon
Editor Upgrade 1.2

« Last Edit: 11 Mar 2003, 17:25:31 by Saintaw »

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:Waypoint and Objective woes...
« Reply #1 on: 11 Mar 2003, 15:36:42 »
I know the "bonus" Q. Make it in a loop. Know what a loop is? No? Know what a script is and how to use it? Yes? Then I can make a script if you like. 8)

Offline Dinger

  • Contributing Member
  • **
  • where's the ultra-theoretical mega-scripting forum
Re:Waypoint and Objective woes...
« Reply #2 on: 11 Mar 2003, 15:48:54 »
For Bonus, try using "STop"
as in:
this stop true

then when you want him to get up:
this stop false

In theory this should work. in practice, well, you've got to find out for yourself'

As for the helo following the wrong waypoints, you got me.  I've seen a lot of weird stuff with helos, but never that.  If I get time, I'll look at it.
Dinger/Cfit

Uberminch

  • Guest
Re:Waypoint and Objective woes...
« Reply #3 on: 11 Mar 2003, 16:03:15 »
I downloaded the mission, but it occured to me I might not have any addons needed. Tried anyway (you never know, it might work) and stuck it in the mission editor, but i must need at least an island and a nam pack or somehting. Too bad, can't help that way. You should mention that  ;)

Choppers...try scrapping all thw wp's and doing it over. Scripting probably won't work, you must give the chopper a kick in the rear and work the kink out. So move stuff around, vary the distance or the alitude or something, look for hitches in the waypoints. That's all i can think of really  :-\

Saintaw

  • Guest
Re:Waypoint and Objective woes...
« Reply #4 on: 11 Mar 2003, 17:24:56 »
Oooops, i forgot to mention the Addons needed for this mishun:

SebNam Pack 2
Desert Everon
Editor Upgrade 1.2


Thanks everyone for the replies... I don't know what happened, it worked just fine... to a point where it started doing this (and of course... still looking fo the "which" part).

I'll get back on it this evening when I get back home :)