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Author Topic: Attaching Game Logic to vehicle  (Read 901 times)

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Anton VonE

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Attaching Game Logic to vehicle
« on: 09 Mar 2003, 05:11:57 »
Hi...

I'd like to attach a few game logics to different positions so that I can use a camera script to look at different angles in a cutscene.

A) I don't know how to work with loops at all

B) Is there an easier way of doing what I want?

Anton

Offline dmakatra

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  • Better known as Armsty
Re:Attaching Game Logic to vehicle
« Reply #1 on: 09 Mar 2003, 12:43:50 »
IÂ'll make a script for ya ;D

Offline dmakatra

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  • Better known as Armsty
Re:Attaching Game Logic to vehicle
« Reply #2 on: 09 Mar 2003, 12:50:07 »
hereÂ's watcha do(I hope you know how to use a script, or you wont understand this one):

name a GL
name the car

[GameLogicName, CarName] exec "ascript.sqs"

When you want to deactivate the script just type in a on act/script

armsty = true
« Last Edit: 09 Mar 2003, 12:50:31 by The real Armstrong »

Anton VonE

  • Guest
Re:Attaching Game Logic to vehicle
« Reply #3 on: 15 Mar 2003, 06:19:54 »
Thanks Armstrong...heh...now all I have to do is figure it out...I'm sure it works though. I appreciate your help.  ;)

Anton

Anton VonE

  • Guest
Re:Attaching Game Logic to vehicle
« Reply #4 on: 16 Mar 2003, 18:36:28 »
Okay, so I know it works now, because instead of using a game logic, I used a helo and a jeep, and it..haha....put the jeep right in the middle of the helo.

Now, let's say that I wanted the game logic, jeep, whatever, to be 10m in front, 5m to the right, and 3m below the heli....what would I have to change?

Anton