Can anyone answer why this ...
"_x Move [_xc,_yc]" ForEach _array
doesn't work (none of the units move as required), while this...
"_x SetDammage 1" ForEach _array
does (all units in the array die).
I have developed a script for making patrol waypoints vary within a specified radius each time the patrol visits them. This takes away the precise predictability of the route (FP's Placement Radius only randomises once - at the beginning of the mission. After that, the route is predicable again).
It works well with single units, and with groups unless the leader is killed - then all other members halt, rather than continue the patrol.
I'm trying to do the same thing with an array to overcome the group problem.
Any suggestions?