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Offline dmakatra

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selectweapon
« on: 04 Mar 2003, 18:12:14 »
OK. So I have a mission where a chopper attacks a tank. Now, when I dofire him, he choose that bloody 30mm cannon, and that just far too small explosion for my taste. Is there anyway I can select a weapon for a AI or perhaps delete the ammo from the other weapons so he only can choose that weapon I want? Plz help

Thx in advance.

Offline dmakatra

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Re:selectweapon
« Reply #1 on: 04 Mar 2003, 18:19:57 »
oh sh!t! IÂ'm sorry guys. The name of da topic was just a typingerror(forgot the space!) and when I saw that I thought 'Why not check that out?' and I did! And there was such a command! Lol @ me ;D.

Anyway:
*TOPIC SOLVED AND LOCKED*

Offline dmakatra

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Re:selectweapon
« Reply #2 on: 04 Mar 2003, 18:26:28 »
*TOPIC BACK!! HURRAY! ;D*

It didnÂ't work. He change back to that stupid little 30mm cannon again! what must I do?

Uberminch

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Re:selectweapon
« Reply #3 on: 04 Mar 2003, 18:41:17 »
Hey, here is a really cheap and ungraceful solution.... :D

If there any way to start the chopper without any gun ammo? 8)



Offline dmakatra

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Re:selectweapon
« Reply #4 on: 04 Mar 2003, 18:42:40 »
yeah, but how do I do that. I mean, I cant set the ammo on 0 cause I need ammo in the AT6....

Uberminch

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Re:selectweapon
« Reply #5 on: 04 Mar 2003, 18:49:52 »
i wonder if the selectweapon command could be loop so he would keep doing it over and over..... ???

Offline dmakatra

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Re:selectweapon
« Reply #6 on: 04 Mar 2003, 18:52:29 »
i wonder if the selectweapon command could be loop so he would keep doing it over and over..... ???

good idea. IÂ'll test that.

Offline macguba

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Re:selectweapon
« Reply #7 on: 04 Mar 2003, 18:54:48 »
set the ammo to 0 and add back the missiles ?????  or havea  lot of removemagazine
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

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Re:selectweapon
« Reply #8 on: 04 Mar 2003, 18:56:41 »
hereÂ's my script:

#over
chopper selectweapon "AT6"
~0.2
? !(alive tank) : goto "exit"
goto "over"

#exit
exit

didnÂ't work.

Offline dmakatra

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Re:selectweapon
« Reply #9 on: 04 Mar 2003, 18:57:47 »
set the ammo to 0 and add back the missiles ?????  or havea  lot of removemagazine

can u addmagazine AT6? kool(LCD language again! Back off evil demons!! ;D). IÂ'll test that then

Uberminch

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Re:selectweapon
« Reply #10 on: 04 Mar 2003, 18:58:42 »
Choppers can go to the devil. I hate them! there must be some way to do it without using removemag commands.... >:(

Offline dmakatra

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Re:selectweapon
« Reply #11 on: 04 Mar 2003, 19:03:12 »
Removemagazine chopper didnÂ't work.... There gotta be some other way....

Uberminch

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Re:selectweapon
« Reply #12 on: 04 Mar 2003, 19:44:40 »
GRRRR! I searched the script snippets and tutes, but found nothing. This seems so simple. I'm sure someone must know how to do it. unfortunatly, I don't have time to make a more extensive search myself.

Good Luck, Armstrong  :-\

Offline dmakatra

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Re:selectweapon
« Reply #13 on: 04 Mar 2003, 19:46:42 »
Good Luck, Armstrong  :-\

Yeah, IÂ've heard that one before.... ::)

Too bad this forums search engine is so spooky.... :-\

Ace

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Re:selectweapon
« Reply #14 on: 04 Mar 2003, 21:17:02 »
just use the this Removemagazines machinegun30

or whatever the name of the gun is called.

Removemagazines gets rid of EVERY mag for that weapon.

EDIT :

I browsed the reference and found all the possible vehicle ammo names

hellfirelauncherappache
hellfirelauncherbmp2
hellfirelaunchercobra
hellfirelauncherhind
hellfirelauncherm2a2

laserdesignatorOH

machinegun12_7
machinegun30
machinegun30a10
machinegun7_6
mavericklauncher

Rocketlauncher57x192
Rocketlauncher57x64

vulcancannon
zsucannon

zunilauncher38
zunilauncherOH
« Last Edit: 04 Mar 2003, 21:27:18 by Ace »

Offline dmakatra

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Re:selectweapon
« Reply #15 on: 05 Mar 2003, 07:42:10 »
thx, IÂ'll check that out :-*

Offline dmakatra

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Re:selectweapon
« Reply #16 on: 05 Mar 2003, 08:10:03 »
just use the this Removemagazines machinegun30

or whatever the name of the gun is called.

Removemagazines gets rid of EVERY mag for that weapon.

EDIT :

I browsed the reference and found all the possible vehicle ammo names

hellfirelauncherappache
hellfirelauncherbmp2
hellfirelaunchercobra
hellfirelauncherhind
hellfirelauncherm2a2

laserdesignatorOH

machinegun12_7
machinegun30
machinegun30a10
machinegun7_6
mavericklauncher

Rocketlauncher57x192
Rocketlauncher57x64

vulcancannon
zsucannon

zunilauncher38
zunilauncherOH


Thx for yer help but whereÂ's the AT6?

Knut Erik

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Re:selectweapon
« Reply #17 on: 05 Mar 2003, 11:16:40 »
I looked at a list and figured it out.
It is HellFireLauncherHind

Hope this helps  ;D

Offline dmakatra

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Re:selectweapon
« Reply #18 on: 05 Mar 2003, 20:05:51 »
I looked at a list and figured it out.
It is HellFireLauncherHind

Hope this helps  ;D

are you sure that is AT6? cause now he wont shoot at all.... ???

IÂ'll check if it works with 57 mm rockets. They are ot AT6 but itÂ's somethin right? ;)
« Last Edit: 05 Mar 2003, 20:08:27 by The real Armstrong »

Offline dmakatra

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Re:selectweapon
« Reply #19 on: 05 Mar 2003, 20:12:06 »
it didnÂ't work but there just gotta be another way......

Offline dmakatra

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Re:selectweapon
« Reply #20 on: 05 Mar 2003, 21:50:16 »
I have to change the v80 to a m24. Not the same style but it worked...

*TOPIC HALF-SOLVED AND LOCKED*