to get them to keep push upping you may have to use a little loop
_counter=0
#loop
opdruk1 playmove "FXStandToDip"
~1
_counter=_counter+1
?_counter=10:next
goto "loop"
#next
I suggest you get your script working correctly without the pushups (ie the loons just standing there) then try to slot them in.
I'm no guru on camera scripts, but it seems to me that the black in and black out are the wrong way round, at least for the most ordinary type of cutscene. you normally find something like this. apologies if this is a cunning effect on your part. start the playmove as early as you like.
titlecut [" ","BLACK IN",3]
opdruk1 playmove "FXStandToDip"
enableradio false
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]
_cam camsettarget target1
_cam camsetrelpos [-80,100,7]
_cam camcommit 0
@camcommitted _cam
~2
blah blah blah insert the rest of the script here
~2
titlecut ["","BLACK OUT",2]
~2
_cam cameraeffect ["terminate", "back"]
camdestroy _cam
enableRadio true
exit