ok makin a fugitives mission everything in the mission works except 1 last trigger:
the trigger is basically to check if resistance have reacht he extraction zone:
axis a : 6 axis b : 6
Ativation: Resistance
Once
Present
Type: End#2
On activation: [] exec "cutscene1.sqs"
Cutscene is quite simple
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]
_cam camsettarget wreck3
_cam camsetrelpos [-5,10,3]
_cam camcommit 0
@camcommitted _cam
~2
titlecut ["Fugitives Have Escaped","PLAIN",3]
_cam camsettarget wreck3
_cam camsetrelpos [-5,10,3]
_cam camcommit 0
@camcommitted _cam
~2
titlecut ["Soviets Lose!","PLAIN",2]
_cam camsettarget cobraone
_cam camsetrelpos [-5,10,3]
_cam camcommit 4
@camcommitted _cam
~2
titlecut ["Game Over!","Plain",30]
~2
_cam cameraeffect ["terminate", "back"]
camdestroy _cam
forceend
exit
to the person ativating this trigger the game ends as it should but it doesn't cut everone else.
help would be appreciated.