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Author Topic: BAS rangers vs. delta CTF  (Read 854 times)

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ThaMaXX

  • Guest
BAS rangers vs. delta CTF
« on: 01 Mar 2003, 20:06:03 »
Hi,

I'm new to the boards...so please don't kill me.
I'm making a CTF with all of the BAS units.  The thing I need to know is how to use BAS rangers as the eastern force.  It may be a stupid question, but I'm new to editing and don't know how to do it.  So I ask. :)

Any help on this would be greatly appreciated.    Thanks in advance.

Morpheous

  • Guest
Re:BAS rangers vs. delta CTF
« Reply #1 on: 01 Mar 2003, 20:34:59 »
It would have been possible if BAS hadnt god damned BINARIZED their addons  >:(

Ace

  • Guest
Re:BAS rangers vs. delta CTF
« Reply #2 on: 01 Mar 2003, 21:18:52 »
Actually its very possible. Open up the mission SQM file in the mission folder.

Find the name of the units you want to change to east. Should look something like this (remember that it will be differant depending on what has been saved in the editor. Although it always keeps the same layout) :

class Groups
   {
      items=63;
      class Item0
      {
         side="GUER";Change this line
         class Vehicles
         {
            items=2;
            class Item0
            {
               position[]={3014.722412,21.959999,6051.657715};
               id=1;
               side="GUER";Change this line
               vehicle="Civilian6";
               player="PLAYER COMMANDER";
               leader=1;
               skill=0.600000;
               text="pl";

This is an example where Civilian6 (pl) has had its side changed to resistance but keep the civilian look. Possible values are West, Civ, East, Guer.

You should be able to figure the rest out (unless i botched it up).

The reason you change 2 lines is because the first line represents the side of the group and the 2nd represents the side of the lone unit.
« Last Edit: 01 Mar 2003, 21:21:38 by Ace »

RooKie

  • Guest
Re:BAS rangers vs. delta CTF
« Reply #3 on: 01 Mar 2003, 21:24:34 »
Anybody know how i can make those BAS troops to put on theyr gogles?
It would be nice if Rangers put gogles on theyr face just before parachuting and take off after landing :)

Offline toadlife

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Re:BAS rangers vs. delta CTF
« Reply #4 on: 01 Mar 2003, 23:37:01 »
that info is in the readme that comes with the addon.
"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.

ThaMaXX

  • Guest
Re:BAS rangers vs. delta CTF
« Reply #5 on: 02 Mar 2003, 05:25:19 »
Thanks alot for the help.  Much appreciated.

RooKie

  • Guest
Re:BAS rangers vs. delta CTF
« Reply #6 on: 02 Mar 2003, 12:36:37 »
i know the info is in readme file but i'm real nOOb in editing and i just can make script that rangers put down theyr goggles in trigger area and take them off in different trigger or something like that  :'(

Offline macguba

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Re:BAS rangers vs. delta CTF
« Reply #7 on: 02 Mar 2003, 12:48:09 »
From the readme:

Raise Goggles:
this animate ["goggles", 0]

Lower Goggles:
this animate ["goggles", 1]


the lines of code go in the "on activation" field of a trigger or a waypoint.      You need to change the "this" to something else, since "this" is appropriate if you are putting the code in the unit's init line.        For example

paras = group this   <----- goes in the init line of the group leader

"_x animate ["goggles", 1]" foreach units group paras            <----- goes in an on activation field of trigger or waypoint

syntax not guaranteed, check it in the command reference in the Ed Depot.

Plenty of reviewed ArmA missions for you to play

RooKie

  • Guest
Re:BAS rangers vs. delta CTF
« Reply #8 on: 02 Mar 2003, 15:53:43 »
Thanks for help again.

It was

{_X animate ["goggles", 1]} forEach units this     <--(this is your group name)