Home   Help Search Login Register  

Author Topic: Seagull config  (Read 1016 times)

0 Members and 1 Guest are viewing this topic.

swordfish

  • Guest
Seagull config
« on: 28 Feb 2003, 19:07:34 »
Hi
I was trying to make the seagull from when you die in multiplayer, in single player.
I gave it a Cessna config, it crashed the game probley because the Cessna doesn't have flapping wings. :D

I don't think it can be made, because it hasn't got a cockpit in the model, but i would like to if i can.

Can someone say whether its possible, and if it is help me with the config.

This is the config i used but it crashed the game.

// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

class CfgPatches
{
   class SWFseagull
        {
      units[] = {SWFseagull};
      weapons[] = {};
      requiredVersion = 1.07;
   };
};

class CfgVehicles
{
   class All {};
   class AllVehicles: All {};
   class Air: AllVehicles {};
   class Plane: Air {};
   class A10: Plane {};
   class Cessna: A10 {};
   class SWFseagull: Cessna
   {
      scope=public;
                side=TWest;
      crew = SoldierWPilot;
      irScanRange = 2000;
      irScanGround = true;      
      
      displayName="SWFseagull";
      model="\SWFseagull\SWFseagull";
   };
};

swordfish

  • Guest
Re:Seagull config
« Reply #1 on: 06 Mar 2003, 20:03:26 »
Incase your wondering, this isn't a spam post, i really would like to know if its possible. :)