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Author Topic: Setting a units Identity  (Read 678 times)

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rfountain

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Setting a units Identity
« on: 26 Feb 2003, 23:41:04 »
Hi All,

I am trying to set the identity of specific units so when they speak via the radio the units name appears before the text, example Ghost56 instead of default names like Black1.

I have found several sets of instructions for setting a unit's identity in the mission.sqm, the description.ext, and in the init field of the unit in question.  Does anyone know which one it is or if it is a combination of locations the entry needs to be made.  I tried the cfgIdentity in the mentioned in one tutorial and the mission would not even load.  So I put it off until now when it is the only thing left to complete the design of the mission.

Any ideas??

Much appreciated

Robert

Offline macguba

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Re:Setting a units Identity
« Reply #1 on: 27 Feb 2003, 00:53:19 »
Depends on exactly what you are trying to do.   Getting rid of "Bravo Black 1" altogether is very hard, if not impossible.    Having it say Papa Bear is very easy, check the FAQ in the Ed Depot.

If you want

Bravo Black 1 (George W. Hussein):   "blah blah blah"

You need to do the description.ext thing like this


class CfgIdentities
{
   class George
   {
      name = "George W. Hussein";
      face = "Face5";
      glasses = "none";
      speaker = "Marc";
      pitch = 1;
   };
};

and put

this SetIdentity "George"

in the init field of the unit, since that's the class that has been used.
Plenty of reviewed ArmA missions for you to play