Ok here's the problem
I have re-textured an existing model (dum_olezina) and although I can load into the game and use within the mission editor I cannot get it to work in wrpedit.
(have renamed the model to avoid clashing with the original)
This is an original BIS model......
I am getting told that the p3d maybe corrupted, anyone knwo what might be causing this corruption.
I do know that others have successfully re-textured BIS models and used in wrpedit, so its not wrpedit thats at fault (or it seems thats the case), thats why this I put this topic here and not in the wrpedit section.
Does anyone have any ideas what the problem might be???