I figured it out 1) u have to have a soldier on a seperate island with the gair = group this: then made a trigger that uses Anybody , repeatedly not present. On the activiation line called the below script. (this exec "air.sqs). On the map put a small 5:5 trigger around marker ma1(first move point), that says when Res present send to another point (using the commandmove). Then you can string the markers all over the area and cover them with 5:5 triggers.....
<air.sqs>
; Spawn Resistance in Area Airport
"SoldierGB" createUnit [getMarkerPos "F6R1", gair,"gairlead = this", 0.9, "Captain"]
"SoldierGAA" createUnit [getMarkerPos "F6R1", gair, "gairp1 = this"]
"SoldierGAA" createUnit [getMarkerPos "F6R1", gair, "gairp2 = this"]
"SoldierGLAW" createUnit [getMarkerPos "F6R1", gair, "gairp3 = this"]
"SoldierGMG" createUnit [getMarkerPos "F6R1", gair, "gairp4 = this"]
"SoldierGB" createUnit [getMarkerPos "F6R1", gair, "gairp5 = this"]
"SoldierGB" createUnit [getMarkerPos "F6R1", gair, "gairp6 = this"]
leader gairlead
gair setbehaviour "COMBAT"
[gairlead,gairp1,gairp2,gairp3,gairp4,gairp5,gairp6] commandmove getmarkerpos "ma1"
exit