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Author Topic: Oxygen squares!  (Read 3121 times)

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Morpheous

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Oxygen squares!
« on: 25 Feb 2003, 16:27:11 »
Does anyone know how much each square in oxygen represent?

what are its basic measurement units?
So i know how to make my addon the exact realistic size ???

Offline ScouseJedi

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Re:Oxygen squares!
« Reply #1 on: 25 Feb 2003, 17:09:54 »
1m x 1m
'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore

Morpheous

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Re:Oxygen squares!
« Reply #2 on: 26 Feb 2003, 20:56:37 »
So if i am making a plane with a wing span of 7.15 metres how many squares should i stretch it to get the exact width? :)

I know i am sounding like a dumb a** but my maths isnt that good and i am confused  ???

BraTTy

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Re:Oxygen squares!
« Reply #3 on: 27 Feb 2003, 03:26:42 »
make it 7.15 squares,but you will also notice that if you do,your plane will be large

After making it,resize it to match how large it should be compared to the soldiers

Offline ScouseJedi

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Re:Oxygen squares!
« Reply #4 on: 28 Feb 2003, 16:57:47 »
Morpheus,

What I normally do is find a set of blueprints or some photos on the net. Colonel Klinks tutorial is a must see.

Once I have the model finished I select the whole thing and then scale it correctly.

In answer to your question on 7.15 there is no way to set the 0.15. I would just make the model 7 squares and a bit. You could work of the co ordinates but trust your eye.

'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore

Morpheous

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Re:Oxygen squares!
« Reply #5 on: 28 Feb 2003, 23:53:15 »
Exactly Scouse jedi i have been following Colonel Klinks tute on it hes the plane makers saviour  ;D

By the way he used 7.5 squares for his 14.5 metres wingspan so i decided to use 3.5 squares for my 7.15 mtres wingspan pretty close i say but one more problem from kilinks tute whenever i save my work and then try and reload the work all the textures i mean the pics from the planes 3 view pics have disappeared but it appears fine in Buldozer any ideas as to what causes it?

Offline ScouseJedi

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Re:Oxygen squares!
« Reply #6 on: 01 Mar 2003, 00:19:57 »
Its a pain in the bum misnt it :)

No work around afaik  :(

edit:misspelt bum
« Last Edit: 01 Mar 2003, 00:20:49 by ScouseJedi »
'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore

Morpheous

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Re:Oxygen squares!
« Reply #7 on: 01 Mar 2003, 00:55:32 »
So does that mean is the problem in o2 or is it just me? :'(

Offline ScouseJedi

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Re:Oxygen squares!
« Reply #8 on: 01 Mar 2003, 13:00:58 »
Its O2, not you.

I generally try to get the raw skeleton of the model done in one long sitting coz I got fed up of trying to line all the textures up in the correct scale.
'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore

Morpheous

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Re:Oxygen squares!
« Reply #9 on: 01 Mar 2003, 14:47:20 »
*goes off to sue BIS for giving us such a pain in the ass bugged o2*

Bah i need to redo my Mig again  :o

Morpheous

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Re:Oxygen squares!
« Reply #10 on: 01 Mar 2003, 20:46:45 »
Guys comeon there must be way around that save and reload problem hasnt anyone found out yet any guru? or addon maker plz if you have tell me How can someone make complex addons in one fuc*in go

Please fellows HELP

DeLiltMon

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Re:Oxygen squares!
« Reply #11 on: 01 Mar 2003, 23:28:20 »
You could always create a face the same size as the texture you are using, paste it onto that, then when you reload O2 you can just select the face, press A then right click and select "Background from face" to bring it back at the right size. Not sure I've explained it too well, if I haven't I can try again when I've drunk less Stella  :-\ :cheers:

*Edit - correct spelling*
« Last Edit: 01 Mar 2003, 23:31:12 by DeLiltMon »

Morpheous

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Re:Oxygen squares!
« Reply #12 on: 02 Mar 2003, 13:15:51 »
I understand but wouldnt overlapping two faces be catostraphic  ::)

LOL i man it wouldnt make any sense  :-X

*np man i am drunk drinking non-carbonated cola* :o

asmodeus

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Re:Oxygen squares!
« Reply #13 on: 07 Mar 2003, 12:45:57 »
I'm afraid I can't answer the question because I don't understand the problem...

You can't see textures in O2 anyways..  (except for the last one you mapped of course)   ::)

So....  How about if you .pbo it and put it in-game?  Are there Textures then?  

The save option works fine for me.

Save.

Save.  

Works!   ;)

Asmo  

Morpheous

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Re:Oxygen squares!
« Reply #14 on: 07 Mar 2003, 22:32:52 »
Umm fella i am following colonel klinks tutorial on making a plane (the piper cheyenne to be exact) in which he uses a 3 view pic of a plane and imports it in oxygen to base the planes model on it .... now i have done it all after i am through mapping the picture as the background i save my work shut off my pc............

     ..........the next day i open my pc i start o2 and reload my work but all i see now is empty windows in o2 all the backgroun pics have gone but the mapping remians and so does the plane i mapped it on.
The pictures even appear in buldozer as if they are there but they dont appear in the o2's windows in front or side or any window and now how can i model my plane or placemy vertices when i cant see the planes pic for background reference to trace on.

Hope you are getting my point (if still not check out col klinks tute)

I want to find a way how to save and reload so my pics remain and i dont have to sweat it out and make the model in one go and waste myself infront of my pc for 10 hours ::)

asmodeus

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Re:Oxygen squares!
« Reply #15 on: 08 Mar 2003, 00:30:20 »
Ohhh....

Then I certainly can't help you.   :-\

I do things much differently.  I use a different method of 3d modeling.

Good luck!   8)

L8rz

Asmo

Morpheous

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Re:Oxygen squares!
« Reply #16 on: 08 Mar 2003, 16:47:14 »
Which way is your mind giving me a overview if you have the time please just give a brief description i am sick of this way of getting pics and modelling there must be another way to do it too  ???

I am desperate someone helpppppppp!!!!!!!!!!

Kaliyuga

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Re:Oxygen squares!
« Reply #17 on: 08 Mar 2003, 19:35:15 »
  Asmo and I almost never model in O2  Morpheous , thats why he wasn't really too familiar with the problem......


  Instead of going through and making your points, then making those points into faces, etc      we basically make primitives and then edit those.... (i.e.  making  cubes, spheres, cones and cylinders)
 
  Instead of making a 2d drawing which you then make 3d later, we start with 3d objects and shape them how we want...

  Since O2 was made by BIS for OFP , and it has the ability to import 3DS files, I would imagine that most of the official models were created in 3DS.

  O2 is all right.. and it does the job, but all in all it really is a subpar modelling/texturing program  
 
 In the near future I can see us using O2 only for the memory/fire/geo LOD's
and doing all modelling and texturing before it even gets to O2

hope this shines some light on our modelling methods


Morpheous

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Re:Oxygen squares!
« Reply #18 on: 10 Mar 2003, 19:31:22 »
Thanks so i guess no one who models seriouly never uses O2 wonder what the damn hype was all about when it was released so it can only be used to configure LOD's and all so thats it only use  ::)

Damn then i better get 3ds max  :P

Offline SelectThis

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Re:Oxygen squares!
« Reply #19 on: 11 Mar 2003, 02:31:23 »
From what I hear, BIS used O2 to make almost all the models for OFP (not 3DS).

Morpheous,


DeLiltMon gave you the solution to the problem of reloading the blueprints.

Say, you're working in Side view doing the with the side image of the object as the blueprint. Then all you need to do is create a new standalone face (standard 1x1 is fine) and move it so that it is covered by the blueprint texture. Then map the blueprint texture to that face.

The next time you want to use the side view select the face you made and select form "Background from face". This will bring up that texture again.

btw that blueprint should be in paa/pac format and sized correctly and located in a directory at the same level as your buldozer.

SelectThis

Eviscerator

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Re:Oxygen squares!
« Reply #20 on: 11 Mar 2003, 02:45:20 »
Thanks so i guess no one who models seriouly never uses O2 wonder what the d**n hype was all about when it was released so it can only be used to configure LOD's and all so thats it only use  ::)

d**n then i better get 3ds max  :P

Actually, a lot of serious modellers use o2, its a good program, i find it easier to use than 3ds max (which i have), and its alot easier to create faces, and its also more suited to ofp, modelling with primitives can leave a lot of faces you dont need, it also doesnt give you much control over the model (i used to model this way when i first started modelling)

Kaliyuga

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Re:Oxygen squares!
« Reply #21 on: 11 Mar 2003, 05:57:33 »
From what I hear, BIS used O2 to make almost all the models for OFP (not 3DS).


So why include the ability to import 3DS models?  seems like a waste of code if it was never utilized ;)

asmodeus

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Re:Oxygen squares!
« Reply #22 on: 11 Mar 2003, 11:10:54 »
lol

my theory is:

The end result is the important thing

Everyone thinks differently, makes programs differently, and uses programs differently.  

IMO, addon and mission making for OFP is kind of an art.  You use a combination of the tools that work best for you and that you understand easiest.    ;D

And I do think O2 has great modeling abilities.  I actually use it instead of my other 3d modeling programs for certain things that seem to me to be easier to design in O2.  

That's what's so cool about BIS.  They believe in trying to make their product work well with everything.  They use code that's very compatible and release tools to help the community.   They allow the use of .jpg and .wav when they could have easily forced people away from those formats.  They probably put .3ds format in there because it's a kind of "standard" for 3d models and most programs accept that format...  Anyway I say hats off to them for releasing O2 and I personally have no complaints and am happy with things!  

Why have expectations of free software anyways?   ::)   ;)   :P

Asmo