Hey Sui!
I checked this newest version out!
Good stuff!
;D
Intro:
Good use of sounds, map feature, fonts, animations, extra details and camera scripting!
One thing that you probably don't have much control over was that the camera is jumpy when focused on the choppers...
Also, when Cpt Devaul is first talking to me, he wasn't facing me. (this was the first time I tried it, 2nd time he did look at me)
Oh yeah, the sound during the slo-mo where the choppers where getting attacked was way too loud and sounded weird...
I think it would add a lot to have some music start during the "map" part of the intro. (which is realllllllllly cool btw)
Mission:
Everything went fine except for one error message.
*EDIT*
I got that error message right when the Russians started attacking Larche, I think..
*EDIT*
I got the medics this time and that was funny! ;D lol
I think during the defense of the town, my tanks should move around a bit maybe.. It bugs me that the M1A1 just sits there and lets the T72's kill it every time.
(even though I made a valiant attempt to take care of them quickly)
****Don't read below if you don't want to know details about the mission*****
This time I tried a few small tricks that increased my ability to beat this mission.. I didn't get a lot of kills, but here's my stats:
http://home.earthlink.net/~asmodeus213/facilestats.jpgI used the FN-FAL and it was much better with that.. Also I found that setting up my guys in a certain way provided the best defense after I had prevented the attack from the West. Check this pic:
http://home.earthlink.net/~asmodeus213/bestdefense.jpg(I brightened up this pic a bit and stuff)
This is a great mission Sui! Had lots of fun and even though the Lt died, I beat it! ;D
Are you going to do an outro soon?
I didn't have any other errors!
Talk to you later! :beat:
Asmo