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Author Topic: P3d problem...  (Read 1668 times)

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Offline CBFASI

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P3d problem...
« on: 29 Aug 2002, 01:53:29 »
Ok here's the problem

I have re-textured an existing model (dum_olezina) and although I can load into the game and use within the mission editor I cannot get it to work in wrpedit.

(have renamed the model to avoid clashing with the original)

This is an original BIS model......

I am getting told that the p3d maybe corrupted, anyone knwo what might be causing this corruption.

I do know that others have successfully re-textured BIS models and used in wrpedit, so its not wrpedit thats at fault (or it seems thats the case), thats why this I put this topic here and not in the wrpedit section.

Does anyone have any ideas what the problem might be???



CBF Shipbuilding

Offline SelectThis

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Re:P3d problem...
« Reply #1 on: 29 Aug 2002, 03:15:27 »
If you used unpacksqm.exe to decompile the p3d then it will be corrupt. Use UnPBO instead.

SelectThis

Offline CBFASI

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Re:P3d problem...
« Reply #2 on: 29 Aug 2002, 12:09:32 »
I used UnPBO in the first place....

BUT its been solved   :D :D

Planck solved it , I am finding out just what he did to solve it and will put it here so others can avoid the problem..
CBF Shipbuilding