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Moving Triggers
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Topic: Moving Triggers (Read 449 times)
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DeathBringer
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Moving Triggers
«
on:
16 Mar 2003, 02:36:55 »
From: DeathBringer
I made many ctf missions, but when I make missions with triggers that trigger boundaries such as warning triggers and killing triggers them seem to move. I know lag has alot to do with it, "shadows too". I been using scripts for these now, but just wondered in anyone knows a solution to this problem I have. I've tried deleting and making triggers again. But to no avail. I would appreciate and suggestions or help!!!
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macguba
Former Staff
Re:Moving Triggers
«
Reply #1 on:
16 Mar 2003, 11:59:08 »
How much does the boundary of the trigger appear to move?
Triggers only check themselves every 0.5 seconds .... and if there's a lot going on and a bit of lag it could easily feel a lot longer, maybe even a couple of seconds. Could that account for it?
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Plenty of
reviewed ArmA missions
for you to play
Artak
The old beanbag shaker
Former Staff
You want to talk about it, yes?
Re:Moving Triggers
«
Reply #2 on:
16 Mar 2003, 14:25:39 »
The effect of this shows also when you make a 'thin' trigger. for example with axis or 10 and 200. now if you fly through or just otherwise pass these triggers with a high speed it's very possible the trigger won't activate.
All I can suggest is for you to make a larger trigger radius :-\
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Not all is lost.
Sui
Former Staff
Re:Moving Triggers
«
Reply #3 on:
17 Mar 2003, 00:21:54 »
I've also heard (but not witnessed it myself) that a trigger can move around a bit in MP if it is a rectangle trigger.
Try changing the radius to be an elipse, and see if that solves your problem
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DeathBringer
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Re:Moving Triggers
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Reply #4 on:
02 Apr 2003, 09:56:13 »
Sorry for not responding earlier.
Thanks Macguba I'll look into that. ;D
Thanks Sui! I'll try that. ;D
Thanks Artak! Ya, most of my warning and kill triggers are very thin. I'll enlarge them and see if that solve the prob
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Moving Triggers
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