I have a real love for the sniper rifles, but none have ever really made me happy. I know some C++, have experence with MilkShape and not a clue in hell how to make a weapon mod.
Here is what i want:
It's an M-40A3
A bolt action (i guess that means that slower shots between each one) rifle.
A 10X (fixed power) scope.
A stronger bullet that will kill in one shot 9/10 time.
Be able to place bullet holes that touch @500m (after 5 second of rest).
Bullet drop that is accurate to life (as mutch as possible):
100m 200m 300m (zero) 400m 500m 600m 700m
+5" +6" zero -14" -38" -73" -121"
I want it to be horrible innuracte (that means a lot of scope drift) wile standing. be able to hit chest size @ 200m
Less than normal accurace wile crouching. hit chest size @ 400m
Very accurate wile prone. Hit chest @ 1200m
I want the recoil to be left up after it shoots. So the sniper has to bring the cross hairs down him self.
I have noticed that with all the sniper rifles that after your run the bullets start going down and to the left. They never re-center no matter how long you sit/prone/stand in one place. Is there a way to have it that after you run, the bullets go off to the side than after a wile of being in one spot they go back to there original bullet placement?
The scope: I really dont like eather one of the current sprite for the scopes. I want a mil-dot one (
http://www.swfa.com/mildot/index.html). And here is where it get really hard: I want it to be able to mesure ranges based on the people standing. Just like in real life. But I dont think that the people in game are scaled accurate to the real world so the mil-dot sites cant do everything. So i will stick to range finding for a standing person only. How would I make a sprite for the scope? Any suggestions about how i could easily implement the range finding into the scope? (i think i have a way, but it is foggy.)
Then the modle.
I can make decent modles for H/L, but i'm not shure that does not means mutch here. What is the poly limit (or advised limit) for OPF? I've noticed that there is no annimations that have things on the gun moving... why? What importer/exporter is out there for OPF & MilkShape? (If you could please point me to a modle tutorial, i would be great full
).
Ok, that is what i want. Now, how the hell do i do it?
I tried searching for tutorials, but they got me lost.
For the compiler, would any C++ compiler work? or is there something else. I have tried to compile the .cpp with a C++ compiler, that come with some mods but it does not work. What am i forgetting?
Any and all help is greatfully thanked!