First, I apologize to the moderators if this is not the correct forum for this question.
I am just starting to make missions in which I feel comfortable putting them out to the public to test.
I realize that not everyone is running a "gaming machine" however. A mission that runs well on my P4 2.53 ghz G4 Ti 4200 blah blah blah may run horrid on someone with a P3 600 mhz with integrated graphics. And I have some missions I am working on that lag on my machine
Which leads me to this question: What is a respectable amount of objects to have in a beta mission?
1. Is there an understood limit to the number of soldier units (one squad of 9 doesn't lag like 20 squads of 9).
2. How much armor is too much for most systems?
3. How much of a role does objects play? Say the empty/objects/wood fence (the sandbagged wood fence). I've seen missions where people have literally surrounded and entire town with a sandbag wall of these...does such a choice hurt overall performance?
Are there any role of thumbs out there, such as P3 = no more than 40 objects?
Any insights from you vets who have released multiple missions (or have tested multiple missions) would be appreciated. I am not going to get constructive info if the user had 5 fps max.