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Author Topic: Binocualr View  (Read 884 times)

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Captain Winters

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Binocualr View
« on: 04 Sep 2002, 21:23:32 »
During A Cutscene How Do I Make A Binocular View?- Make It See What The AI Is Seeing Trought The Binocs??

Gameer_77

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Re:Binocualr View
« Reply #1 on: 04 Sep 2002, 23:53:45 »
You can't actually see what the AI can see. But you can fake it by bringing up the RSC and geting rid of the borders;

Showcinemaborders false
cutrsc ["binocular","PLAIN DOWN",0]

Then when you want back to normal:

cutrsc ["default","PLAIN DOWN",0]
Showcinemaborders true

8) PEACE

SFG

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Re:Binocualr View
« Reply #2 on: 16 Feb 2003, 18:01:55 »
Hmm... i'm having the same problem, i cant put up the binocs. when i try to do showcinemaborders false it gives me an error... It worked before rarghghh!!! my ofp editor is going to hell.

Offline LCD

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Re:Binocualr View
« Reply #3 on: 16 Feb 2003, 18:47:19 »
i dont think u have 2 put da showcinemaborder thingy ;)

or u can just use triger ;D activte a triger 2 put da bino view but in dis way it limits u 2 bout 9 secs of bino (i dont think u can remove it b4)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

SFG

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Re:Binocualr View
« Reply #4 on: 16 Feb 2003, 18:54:52 »
That worked :) How do i stop the binoc view now?

Offline LCD

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Re:Binocualr View
« Reply #5 on: 16 Feb 2003, 18:57:39 »
cutrsc ["default","PLAIN DOWN",0]

but im not sure it wil work if u use a triger ;D

or mebe try checking if dere is default resource triger ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Blanco

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Re:Binocualr View
« Reply #6 on: 17 Feb 2003, 20:34:49 »
You can't actually see what the AI can see....

Actually you can, with unitname swichcamera "internal"...


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