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Author Topic: ROAD MAKER RELEASED!!!!!  (Read 6489 times)

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CupidMoon

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ROAD MAKER RELEASED!!!!!
« on: 16 Feb 2003, 04:18:37 »
I finished alpha version of road tool....
You can get files here
RoadTool.zip

BACKUP your WRP File before use.
« Last Edit: 16 Feb 2003, 06:22:44 by CupidMoon »

GeneralRatko

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Re:ROAD MAKER RELEASED!!!!!
« Reply #1 on: 16 Feb 2003, 12:13:46 »
I tested the road maker a bit and...  :o ...all I can say is - awesome! :D It's an excellent tool and pretty easy to use. The roads it makes are flawless! No more seam-hunting ever again! Thank you, thank you, thank you! :)

Leone

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Re:ROAD MAKER RELEASED!!!!!
« Reply #2 on: 16 Feb 2003, 14:38:51 »
In the movie "Animal House".....right towards the end...there's a kid sitting in a room all by himself, reading a playboy magazine. Suddenly through the window flies a girl dressed in a bunny suit. He looks up and says "Thank you God!". I know how he feels  ;D ;D

Fantastic stuff cupid! (except Valentine's day was a couple of days ago..  ;) ;D )

Paralytic

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Re:ROAD MAKER RELEASED!!!!!
« Reply #3 on: 17 Feb 2003, 14:40:43 »
Could it be possible to stretch the road editing "screen" from 256*256px to 512*512 or something, because 256 not enough for accurate road placing..

Offline Garcia

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Re:ROAD MAKER RELEASED!!!!!
« Reply #4 on: 17 Feb 2003, 22:36:23 »
errr, ummm, i have a lill problem :(
when i try to load the WRP the program crashes :-\

Garcia

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #5 on: 18 Feb 2003, 03:38:44 »
Quote
Could it be possible to stretch the road editing "screen" from 256*256px to 512*512 or something, because 256 not enough for accurate road placing..
OK, I'll try for it...but, after clear some BUGs. It'll takes certain times.

And garcia,

if you get error while loading WRP file.
make sure that
1. your WRP file is wpredit compatible (OPRW format)
2. You have no "Blank" model name in WRP file (try "remove unused" int wrp edit)

if you get still error, If you don't mind, please send your wrp file to me, It will be used only for debugging.
« Last Edit: 18 Feb 2003, 03:45:59 by CupidMoon »

Paralytic

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Re:ROAD MAKER RELEASED!!!!!
« Reply #6 on: 18 Feb 2003, 09:43:22 »
OK, I'll try for it...but, after clear some BUGs. It'll takes certain times.
Good. I don't know if your "road placing algorithm" can do it, but could it be possible to connect the road from its both heads, not just from the starting point? I know it's much harder to code and the road would never go along the drawn line, because there aren't many different ways to go from a exact point with exact angles to another.. But still, it would be great. Now you can't do "loops" without using junctions.

It would be also great if user could determine the size of the road editing screen, because in some cases even 512*512 ain't much enough.
« Last Edit: 18 Feb 2003, 09:44:53 by Paralytic »

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #7 on: 18 Feb 2003, 13:43:06 »
Now you can't do "loops" without using junctions.
Yes, indeed, the "loop" is one of my certain issues. I try to find formular for it.
It's QUITE HARD work...
but, I have some ideas...cause the roads have fixed length, and curves...

Maths... drives me crazy.....

Offline jeffs

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Re:ROAD MAKER RELEASED!!!!!
« Reply #8 on: 18 Feb 2003, 20:00:31 »
You are THE MAN!!!!!!!!!!!!!!!!!!!

Offline ScouseJedi

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Re:ROAD MAKER RELEASED!!!!!
« Reply #9 on: 18 Feb 2003, 22:02:31 »
Can someone post a mirror as the bandwidth has been exceeded.

Thanks
'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore

Paralytic

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Re:ROAD MAKER RELEASED!!!!!
« Reply #10 on: 19 Feb 2003, 10:14:48 »
Yes, indeed, the "loop" is one of my certain issues. I try to find formular for it.
It's QUITE HARD work...
but, I have some ideas...cause the roads have fixed length, and curves...

Maths... drives me crazy.....
Yeah, I know. Even if you some day found a formular for "loops", it would never ever give a road that would go even close to the drawn line.. In the original islands in OFP the roads are not placed as accurately as your program does, they overleap a little in some places. Maybe because it would be much easier to do better loops if you didn't have to place the roads as accurately.

Those loops aint that necessary, correct the bugs and stretch the editing screen to 512*512 and your program will really kick ass :)

Edit:
Oh yes, a mirror. I uploaded it to here: http://www.saunalahti.fi/~reimam/OFP/RoadTool.zip.
« Last Edit: 19 Feb 2003, 10:22:56 by Paralytic »

Offline Garcia

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Re:ROAD MAKER RELEASED!!!!!
« Reply #11 on: 19 Feb 2003, 14:40:12 »
err, ok, i deleted all objects in my map and it worked...only problem now is...the forest got in the wrong place :-\ :o

http://ofptf.ofprc.net/hosted/Garcia/tampere2.JPG

http://ofptf.ofprc.net/hosted/Garcia/Uten%20navn.JPG

in the pic from WRPEdit i've marked the area the forest are with red, and as u can see from the other pic(my mask) it isn't even close to were it should be...

Garcia

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #12 on: 19 Feb 2003, 14:52:43 »
Garcia, Did you made mask image in 256*256 size?
In your reply, It seems... 512 * 512.... It's work only 256*256 mask.

Offline Garcia

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Re:ROAD MAKER RELEASED!!!!!
« Reply #13 on: 19 Feb 2003, 15:30:21 »
hehe...oops ::)

when u say it i remembered i forgot to resize it  :-\

thanks :-*

i guess i'll be back with some more stupid questions ;D

Garcia

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #14 on: 21 Feb 2003, 10:23:54 »
alpah 1.01 about to release....

features.
  More accurated road placing, close to draw line.....
  Can loop
  Gradiant Masking,
      Use GrayScal Images for mask, and put object diffence density.
      brighter more objects, darker rare objects.
  Road mask
      Can place object, close to road

It'll takes 2-3 days....

Paralytic

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Re:ROAD MAKER RELEASED!!!!!
« Reply #15 on: 21 Feb 2003, 10:32:54 »
Wow! Does the loops go even close to the drawn line or did you have to change your algorithm so that it lets the roads overleap a little (as does the original roads in OFP)? Did you increase the resolution in the road editing screen?

And.. Is the angle checking done automatically in this version or does the user still have to type the starting angle manually?
« Last Edit: 21 Feb 2003, 10:38:08 by Paralytic »

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #16 on: 23 Feb 2003, 11:55:35 »
Yeah, I did little overlapped. but for only loop.
and, for road placing, yes, I made another algorithms...

And initial angle... it's a good point, Thank you, I wouldn't think about it.

Offline Garcia

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Re:ROAD MAKER RELEASED!!!!!
« Reply #17 on: 23 Feb 2003, 16:47:39 »
hmm, i found a little bug...when i use it to place forest the trees is placed at 36000m height....

Garcia

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #18 on: 23 Feb 2003, 18:51:44 »
Yes, indeed, it is. but, In a game, You can see the forest sitting tight on the ground....

cause I have no data for height conversion, wrp unit-metric unit, so I had no choice but follow doctowrp.doc's suggestion.

Offline Phaeden

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Re:ROAD MAKER RELEASED!!!!!
« Reply #19 on: 26 Feb 2003, 01:59:53 »
I just wanted to thank you for creating this program.  While it is not "ideal," it suits my needs much better than click and place each item.  Thanks a million.  It is much easier to control-delete any extra items that are created than place a million new ones.

For those that have questions about the "small" size of the view window and the difficulty in seeing their maps - I use a cheat to get around this - I use the Windows < Accessories < Magnifier tool.  This way, I see exactly what I need to at the top of my screen.  It seems to work pretty nicely.  

Regarding the program, is there a direct way to place Res objects?  The way I do it know is add a bush in your program and then replace it with a Res object in WrpEdit.

Lastly, is there a way to create straighter roads?  As they are, they are just slightly too curvy.  I am not complaining, I am just wondering if there is another way.

Again, thanks for providing this excellent tool!

Semper Click Click Click
Semper Fi

Nasty Buttler

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Re:ROAD MAKER RELEASED!!!!!
« Reply #20 on: 26 Feb 2003, 03:51:50 »
I created my island entirely from WrpEdit, so there isnt a image file of it...how can i get an image te correct size to put into this road maker program....OR is there a way i can get around this?

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #21 on: 26 Feb 2003, 07:54:19 »
is there a way to create straighter roads?
in version 1.01, It can be more straighter.. I changed road placing algoritm.

it will released in next week, i think, with some new features. And you can see what they are, in this post.

Nasty Buttler,  try screen capture...

Zoom out your island to minimun size in wrpedit. then, its size will be 256*256.
« Last Edit: 26 Feb 2003, 08:06:32 by CupidMoon »

zippy

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Re:ROAD MAKER RELEASED!!!!!
« Reply #22 on: 28 Feb 2003, 18:09:13 »
Cupid You rock house man......really

zippy

Nasty Buttler

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Re:ROAD MAKER RELEASED!!!!!
« Reply #23 on: 03 Mar 2003, 23:37:22 »
hey mate, wheres the new version we have been waiting for...im DIEING FOR IT!!!

also u need to make removing road alittle easier, when i remove road and then add another road when i go to put it into the wrp its got both in it....any chance u can fix it??
also is there a way u can line up bridges with road segments...cause its giving me the total shits.....would it be possible to up the resolution of the mask to something like 2048x2048...cause i was thinking of actually taking screen captures of the map in the editor.....wih testures etc....that way i could line it up perfectly with bridges and other things....or even better is somehow intergrating it into WRPEDIT  .......no pressure mate...lol.....j/k....keep up the good work, hope to see the new version soon  :D

Offline Phaeden

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Re:ROAD MAKER RELEASED!!!!!
« Reply #24 on: 04 Mar 2003, 00:37:58 »
First off I wanted to say, again, great job!

Next, I had a recommendation (not just for this tool but any that allows placement (random) of objects:

Would it be possible to introduce a variable that randomly changes the direction of the object.  For instance, if I use a particular type of tree they are all facing exactly the same way (0 degrees).  With a "randomizer" they would automatically be facing different directions, thus adding to the realism.  I am not sure if this is possible, but it would help.

Last, I wanted to that I went back and redrew some road segments and it seems that the shorter the distances involved (still using several points), the straighter the roads.  It is the long roads that begin to swerve dramatically.

This tool has helped save me countless hours.  In my last map, I spent weeks just placing roads in what your tool takes maybe 45 minutes (from nothing to final touches).  Fantastic!
Semper Fi

CupidMoon

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Re:ROAD MAKER RELEASED!!!!!
« Reply #25 on: 04 Mar 2003, 11:26:02 »
hey mate, wheres the new version we have been waiting for...im DIEING FOR IT!!!

Sorry for that, I, currently, have some coordinate problem with LOOP. It works different than I think.....I thought, I could solve in a short time, but... it takes too much... ^^

And phaeden, all of your recommendations is implemeted in a new version.

Offline Garcia

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Re:ROAD MAKER RELEASED!!!!!
« Reply #26 on: 04 Mar 2003, 17:21:00 »
btw, u should make it possible to conect both ends of the road to another road...dunno for sure, but i think it ain't possible in the version that's out now...

Garcia

Offline Phaeden

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Re:ROAD MAKER RELEASED!!!!!
« Reply #27 on: 08 Mar 2003, 01:38:55 »
Any news??
Semper Fi

bL4S

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Re:ROAD MAKER RELEASED!!!!!
« Reply #28 on: 12 Mar 2003, 11:27:16 »
CupidMoon your Roadmaker tool is really AWESOME!
My only problem is the size of the mask, its too small
for really accurate road placing (like some others have mentioned earlier).  

But its already now a must tool for mapmakers in my opinion.

Any news on the new version?

Offline SickSidewinder

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Re:ROAD MAKER RELEASED!!!!!
« Reply #29 on: 13 Mar 2003, 22:05:51 »
maybe im retarded.  But i dont think so.  the readme is kinda hard to understand.  In other workds, i'm not sure how to use it.  i know i cant get one of u to come and speak it to me, but maybe you can put out a better tute for using it
My site
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Johan van Dijk

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Re:ROAD MAKER RELEASED!!!!!
« Reply #30 on: 04 Jun 2003, 20:40:09 »
hello men
I did download roadmaker and open a self made wrp file and thennnnnnn
a big error of windows
what is going wrong.

Offline gunterlund

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Re:ROAD MAKER RELEASED!!!!!
« Reply #31 on: 25 Jun 2003, 05:43:26 »
Well gave the tool a good try. Its kinda like working with a wild drawing tool. I had numerous roads looping all over the place. If you want a straight road forget it. It also had a problem if you put our pen close to the edge of the map. Wouldnt draw the red and blue line. Well keep up the good work and Ill check again for next versions. Thanks.

MadAussie

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Re:ROAD MAKER RELEASED!!!!!
« Reply #32 on: 01 Jul 2003, 20:58:37 »
Gday..
Whats the story here guys..Cupid you havent posted in over 3 months.. you havent passed on i hope..
What is the gossip on the Road tool.. i am desperately after the updated version (as is everyone else).. If a host is needed it wont be hard.. but this tool is a MUST for the community.. CMON CUPID..MAKE US ALL PROUD..
As previously stated any way that this can easily used in conjunction with wrpedit is a bonus.. WRPedit is still the leading isle making tool in my opinion..With this road placement tool and a copy and paste option... mmmm..chocolate..  ;)
MadAussie out...

arremba_san_zorzo

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Re:ROAD MAKER RELEASED!!!!!
« Reply #33 on: 25 Jul 2003, 14:35:36 »
in version 1.01, It can be more straighter.. I changed road placing algoritm.

it will released in next week, i think, with some new features. And you can see what they are, in this post.

Nasty Buttler,  try screen capture...

Zoom out your island to minimun size in wrpedit. then, its size will be 256*256.

>:(I' have the same problems (not resolved) of garcia, i follow your hints on this forum but,ko........WHY i have not problems with the useless tools, and can't use the tools (like your tool) that interested me? I must sacrifice a lamb to the gods of  the mods or can i try a terrain way to do it? Excusme for the vent and sorry for my bad english!
                                                in any case thank you
                                                    arremba_san_zorzo